connect(currentEffect, SIGNAL(effectStateChanged(bool, int)), this, SLOT(slotUpdateEffectState(bool, int)));
connect(currentEffect, SIGNAL(activateEffect(int)), this, SLOT(slotSetCurrentEffect(int)));
connect(currentEffect, SIGNAL(checkMonitorPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(currentEffect, SIGNAL(seekTimeline(int)), this , SLOT(slotSeekTimeline(int)));
connect(currentEffect, SIGNAL(createGroup(int)), this , SLOT(slotCreateGroup(int)));
connect(currentEffect, SIGNAL(effectStateChanged(bool, int)), this, SLOT(slotUpdateEffectState(bool, int)));
connect(currentEffect, SIGNAL(activateEffect(int)), this, SLOT(slotSetCurrentEffect(int)));
connect(currentEffect, SIGNAL(checkMonitorPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(currentEffect, SIGNAL(seekTimeline(int)), this , SLOT(slotSeekTimeline(int)));
connect(currentEffect, SIGNAL(createGroup(int)), this , SLOT(slotCreateGroup(int)));