plantages al�atoires au lancement (i_buffer_pos n'�tait pas initialis�).
p_aout->p_sys->p_format->format = gs_audio_format::B_GS_S16;
p_aout->p_sys->p_format->byte_order = B_MEDIA_LITTLE_ENDIAN;
p_aout->p_sys->p_format->buffer_size = 8192;
p_aout->p_sys->p_format->format = gs_audio_format::B_GS_S16;
p_aout->p_sys->p_format->byte_order = B_MEDIA_LITTLE_ENDIAN;
p_aout->p_sys->p_format->buffer_size = 8192;
+ p_aout->p_sys->i_buffer_pos = 0;
/* Allocate BPushGameSound */
p_aout->p_sys->p_sound = new BPushGameSound( 8192,
/* Allocate BPushGameSound */
p_aout->p_sys->p_sound = new BPushGameSound( 8192,