This got broken when we started sharing the IDeckLinkInput interface
for the driver bugfix workaround.
frame_freelist.pop();
}
}
frame_freelist.pop();
}
}
-
- if (input != nullptr) {
- input->Release();
- input = nullptr;
- }
}
void DeckLinkOutput::send_frame(GLuint y_tex, GLuint cbcr_tex, YCbCrLumaCoefficients output_ycbcr_coefficients, const vector<RefCountedFrame> &input_frames, int64_t pts, int64_t duration)
}
void DeckLinkOutput::send_frame(GLuint y_tex, GLuint cbcr_tex, YCbCrLumaCoefficients output_ycbcr_coefficients, const vector<RefCountedFrame> &input_frames, int64_t pts, int64_t duration)