No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
// Send full PV info to GUI if we are going to leave the loop or
// if we have a fail high/low and we are deep in the search.
if ((value > alpha && value < beta) || current_search_time() > 2000)
// Send full PV info to GUI if we are going to leave the loop or
// if we have a fail high/low and we are deep in the search.
if ((value > alpha && value < beta) || current_search_time() > 2000)
- for (int i = 0; i < Min(UCIMultiPV, MultiPVIteration); i++)
- {
+ for (int i = 0; i < Min(UCIMultiPV, MultiPVIteration + 1); i++)
cout << "info"
<< depth_to_uci(depth * ONE_PLY)
<< (i == MultiPVIteration ? score_to_uci(Rml[i].score, alpha, beta) :
cout << "info"
<< depth_to_uci(depth * ONE_PLY)
<< (i == MultiPVIteration ? score_to_uci(Rml[i].score, alpha, beta) :
<< speed_to_uci(pos.nodes_searched())
<< pv_to_uci(&Rml[i].pv[0], i + 1, pos.is_chess960())
<< endl;
<< speed_to_uci(pos.nodes_searched())
<< pv_to_uci(&Rml[i].pv[0], i + 1, pos.is_chess960())
<< endl;
// In case of failing high/low increase aspiration window and research,
// otherwise exit the fail high/low loop.
// In case of failing high/low increase aspiration window and research,
// otherwise exit the fail high/low loop.