+ else if( i_action == ACTIONID_AUDIODELAY_DOWN )
+ {
+ int64_t i_delay = var_GetTime( p_input, "audio-delay" );
+
+ i_delay -= 50000; /* 50 ms */
+
+ var_SetTime( p_input, "audio-delay", i_delay );
+ ClearChannels( p_intf, p_vout );
+ vout_OSDMessage( p_intf, DEFAULT_CHAN, "Audio delay %i ms",
+ (int)(i_delay/1000) );
+ }
+ else if( i_action == ACTIONID_AUDIODELAY_UP )
+ {
+ int64_t i_delay = var_GetTime( p_input, "audio-delay" );
+
+ i_delay += 50000; /* 50 ms */
+
+ var_SetTime( p_input, "audio-delay", i_delay );
+ ClearChannels( p_intf, p_vout );
+ vout_OSDMessage( p_intf, DEFAULT_CHAN, "Audio delay %i ms",
+ (int)(i_delay/1000) );
+ }