Restore original behaviour to reset
the counter before a new move search.
Also fixed some warnings and added const
qualifier to a couple of functions, as
suggested by m_stembera.
Thanks to Werner Bergmans for reporting
the regression.
No functional change.
Thread::Thread() {
resetCalls = exit = false;
Thread::Thread() {
resetCalls = exit = false;
- maxPly = callsCnt = tbHits = 0;
+ maxPly = callsCnt = 0;
+ tbHits = 0;
history.clear();
counterMoves.clear();
idx = Threads.size(); // Start from 0
history.clear();
counterMoves.clear();
idx = Threads.size(); // Start from 0
/// ThreadPool::nodes_searched() returns the number of nodes searched
/// ThreadPool::nodes_searched() returns the number of nodes searched
-uint64_t ThreadPool::nodes_searched() {
+uint64_t ThreadPool::nodes_searched() const {
uint64_t nodes = 0;
for (Thread* th : *this)
uint64_t nodes = 0;
for (Thread* th : *this)
/// ThreadPool::tb_hits() returns the number of TB hits
/// ThreadPool::tb_hits() returns the number of TB hits
-uint64_t ThreadPool::tb_hits() {
+uint64_t ThreadPool::tb_hits() const {
uint64_t hits = 0;
for (Thread* th : *this)
uint64_t hits = 0;
for (Thread* th : *this)
for (Thread* th : Threads)
{
th->maxPly = 0;
for (Thread* th : Threads)
{
th->maxPly = 0;
th->rootDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
th->rootDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&);
void read_uci_options();
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&);
void read_uci_options();
- uint64_t nodes_searched();
- uint64_t tb_hits();
+ uint64_t nodes_searched() const;
+ uint64_t tb_hits() const;
private:
StateListPtr setupStates;
private:
StateListPtr setupStates;