No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
/*
A FEN string defines a particular position using only the ASCII character set.
/*
A FEN string defines a particular position using only the ASCII character set.
- A FEN string contains six fields. The separator between fields is a space. The fields are:
+ A FEN string contains six fields separated by a space. The fields are:
- 1) Piece placement (from white's perspective). Each rank is described, starting with rank 8 and ending
- with rank 1; within each rank, the contents of each square are described from file A through file H.
- Following the Standard Algebraic Notation (SAN), each piece is identified by a single letter taken
- from the standard English names. White pieces are designated using upper-case letters ("PNBRQK")
- while Black take lowercase ("pnbrqk"). Blank squares are noted using digits 1 through 8 (the number
- of blank squares), and "/" separate ranks.
+ 1) Piece placement (from white's perspective). Each rank is described, starting
+ with rank 8 and ending with rank 1; within each rank, the contents of each
+ square are described from file A through file H. Following the Standard
+ Algebraic Notation (SAN), each piece is identified by a single letter taken
+ from the standard English names. White pieces are designated using upper-case
+ letters ("PNBRQK") while Black take lowercase ("pnbrqk"). Blank squares are
+ noted using digits 1 through 8 (the number of blank squares), and "/"
+ separates ranks.
2) Active color. "w" means white moves next, "b" means black.
2) Active color. "w" means white moves next, "b" means black.
- 3) Castling availability. If neither side can castle, this is "-". Otherwise, this has one or more
- letters: "K" (White can castle kingside), "Q" (White can castle queenside), "k" (Black can castle
- kingside), and/or "q" (Black can castle queenside).
+ 3) Castling availability. If neither side can castle, this is "-". Otherwise,
+ this has one or more letters: "K" (White can castle kingside), "Q" (White
+ can castle queenside), "k" (Black can castle kingside), and/or "q" (Black
+ can castle queenside).
- 4) En passant target square in algebraic notation. If there's no en passant target square, this is "-".
- If a pawn has just made a 2-square move, this is the position "behind" the pawn. This is recorded
- regardless of whether there is a pawn in position to make an en passant capture.
+ 4) En passant target square (in algebraic notation). If there's no en passant
+ target square, this is "-". If a pawn has just made a 2-square move, this
+ is the position "behind" the pawn. This is recorded regardless of whether
+ there is a pawn in position to make an en passant capture.
- 5) Halfmove clock: This is the number of halfmoves since the last pawn advance or capture. This is used
- to determine if a draw can be claimed under the fifty-move rule.
+ 5) Halfmove clock. This is the number of halfmoves since the last pawn advance
+ or capture. This is used to determine if a draw can be claimed under the
+ fifty-move rule.
- 6) Fullmove number: The number of the full move. It starts at 1, and is incremented after Black's move.
+ 6) Fullmove number. The number of the full move. It starts at 1, and is
+ incremented after Black's move.
{
sq = make_square(file, rank);
{
sq = make_square(file, rank);
- if (!square_is_empty(sq))
+ if (square_is_empty(sq))
+ emptyCnt++;
+ else
{
fen << emptyCnt;
emptyCnt = 0;
}
fen << PieceToChar[piece_on(sq)];
}
{
fen << emptyCnt;
emptyCnt = 0;
}
fen << PieceToChar[piece_on(sq)];
}
fen << emptyCnt;
if (rank > RANK_1)
fen << emptyCnt;
if (rank > RANK_1)
fen << (sideToMove == WHITE ? " w " : " b ");
fen << (sideToMove == WHITE ? " w " : " b ");
- if (st->castleRights != CASTLES_NONE)
- {
- if (can_castle(WHITE_OO))
- fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE_OO))))) : 'K');
+ if (can_castle(WHITE_OO))
+ fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE_OO))))) : 'K');
+
+ if (can_castle(WHITE_OOO))
+ fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE_OOO))))) : 'Q');
- if (can_castle(WHITE_OOO))
- fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE_OOO))))) : 'Q');
+ if (can_castle(BLACK_OO))
+ fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK_OO))) : 'k');
- if (can_castle(BLACK_OO))
- fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK_OO))) : 'k');
+ if (can_castle(BLACK_OOO))
+ fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK_OOO))) : 'q');
- if (can_castle(BLACK_OOO))
- fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK_OOO))) : 'q');
- } else
+ if (st->castleRights == CASTLES_NONE)
- fen << (ep_square() == SQ_NONE ? " -" : " " + square_to_string(ep_square()))
- << " " << st->rule50 << " " << 1 + (startPosPly - int(sideToMove == BLACK)) / 2;
+ fen << (ep_square() == SQ_NONE ? " - " : " " + square_to_string(ep_square()) + " ")
+ << st->rule50 << " " << 1 + (startPosPly - int(sideToMove == BLACK)) / 2;
if (move)
{
Position p(*this, thread());
if (move)
{
Position p(*this, thread());
- string dd = (sideToMove == BLACK ? ".." : "");
- cout << "\nMove is: " << dd << move_to_san(p, move);
+ cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "") << move_to_san(p, move);
}
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
}
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
{
Square sq = make_square(file, rank);
Piece piece = piece_on(sq);
{
Square sq = make_square(file, rank);
Piece piece = piece_on(sq);
+ char c = (color_of(piece) == BLACK ? '=' : ' ');
if (piece == PIECE_NONE && color_of(sq) == DARK)
piece = PIECE_NONE_DARK_SQ;
if (piece == PIECE_NONE && color_of(sq) == DARK)
piece = PIECE_NONE_DARK_SQ;
- char c = (color_of(piece_on(sq)) == BLACK ? '=' : ' ');
cout << c << PieceToChar[piece] << c << '|';
}
}
cout << c << PieceToChar[piece] << c << '|';
}
}
Bitboard Position::hidden_checkers() const {
// Pinned pieces protect our king, dicovery checks attack the enemy king
Bitboard Position::hidden_checkers() const {
// Pinned pieces protect our king, dicovery checks attack the enemy king
- Bitboard b, result = EmptyBoardBB;
+ Bitboard b, result = 0;
Bitboard pinners = pieces(FindPinned ? flip(sideToMove) : sideToMove);
Square ksq = king_square(FindPinned ? sideToMove : flip(sideToMove));
Bitboard pinners = pieces(FindPinned ? flip(sideToMove) : sideToMove);
Square ksq = king_square(FindPinned ? sideToMove : flip(sideToMove));