CGContextSetTextDrawingMode( p_context, kCGTextFillStroke );
CGContextSetShadow( p_context, CGSizeMake( 0, 0 ), 5 );
float black_components[4] = {0, 0, 0, 1};
- CGContextSetShadowWithColor (p_context, CGSizeMake( 0, 0 ), 5, CGColorCreate( kCGColorSpaceGenericRGB, black_components ));
+ CGContextSetShadowWithColor (p_context, CGSizeMake( 0, 0 ), 5, CGColorCreate( CGColorSpaceCreateWithName( kCGColorSpaceGenericRGB ), black_components ));
do
{
// ATSUBreakLine will automatically pick up any manual '\n's also