}
p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
- if( !p_sys->b_auto )
- {
- p_vout->render.i_width = p_sys->i_width;
- p_vout->render.i_height = p_sys->i_height;
- }
- p_vout->output.i_width = p_vout->fmt_out.i_width = p_sys->i_width;
- p_vout->output.i_height = p_vout->fmt_out.i_height = p_sys->i_height;
+ p_vout->output.i_width =
+ p_vout->fmt_out.i_width =
+ p_vout->fmt_out.i_visible_width = p_sys->i_width;
+ p_vout->output.i_height =
+ p_vout->fmt_out.i_height =
+ p_vout->fmt_out.i_visible_height = p_sys->i_height;
/* Assume we have square pixels */
if( p_sys->i_aspect < 0 )