void ff_vdpau_h264_set_reference_frames(MpegEncContext *s)
{
H264Context *h = s->avctx->priv_data;
- struct vdpau_render_state * render, * render_ref;
- VdpReferenceFrameH264 * rf, * rf2;
- Picture * pic;
+ struct vdpau_render_state *render, *render_ref;
+ VdpReferenceFrameH264 *rf, *rf2;
+ Picture *pic;
int i, list, pic_frame_idx;
- render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
rf = &render->info.h264.referenceFrames[0];
continue;
pic_frame_idx = pic->long_ref ? pic->pic_id : pic->frame_num;
- render_ref = (struct vdpau_render_state*)pic->data[0];
+ render_ref = (struct vdpau_render_state *)pic->data[0];
assert(render_ref);
rf2 = &render->info.h264.referenceFrames[0];
void ff_vdpau_add_data_chunk(MpegEncContext *s,
const uint8_t *buf, int buf_size)
{
- struct vdpau_render_state * render;
+ struct vdpau_render_state *render;
- render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
render->bitstream_buffers= av_fast_realloc(
void ff_vdpau_h264_picture_complete(MpegEncContext *s)
{
H264Context *h = s->avctx->priv_data;
- struct vdpau_render_state * render;
+ struct vdpau_render_state *render;
- render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
render->info.h264.slice_count = h->slice_num;
void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
int buf_size, int slice_count)
{
- struct vdpau_render_state * render, * last, * next;
+ struct vdpau_render_state *render, *last, *next;
int i;
- render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
+ render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
assert(render);
/* fill VdpPictureInfoMPEG1Or2 struct */
switch(s->pict_type){
case FF_B_TYPE:
- next = (struct vdpau_render_state*)s->next_picture.data[0];
+ next = (struct vdpau_render_state *)s->next_picture.data[0];
assert(next);
render->info.mpeg.backward_reference = next->surface;
// no return here, going to set forward prediction
case FF_P_TYPE:
- last = (struct vdpau_render_state*)s->last_picture.data[0];
+ last = (struct vdpau_render_state *)s->last_picture.data[0];
if (!last) // FIXME: Does this test make sense?
last = render; // predict second field from the first
render->info.mpeg.forward_reference = last->surface;
int buf_size)
{
VC1Context *v = s->avctx->priv_data;
- struct vdpau_render_state * render, * last, * next;
+ struct vdpau_render_state *render, *last, *next;
- render = (struct vdpau_render_state*)s->current_picture.data[0];
+ render = (struct vdpau_render_state *)s->current_picture.data[0];
assert(render);
/* fill LvPictureInfoVC1 struct */
switch(s->pict_type){
case FF_B_TYPE:
- next = (struct vdpau_render_state*)s->next_picture.data[0];
+ next = (struct vdpau_render_state *)s->next_picture.data[0];
assert(next);
render->info.vc1.backward_reference = next->surface;
// no break here, going to set forward prediction
case FF_P_TYPE:
- last = (struct vdpau_render_state*)s->last_picture.data[0];
+ last = (struct vdpau_render_state *)s->last_picture.data[0];
if (!last) // FIXME: Does this test make sense?
last = render; // predict second field from the first
render->info.vc1.forward_reference = last->surface;