]> git.sesse.net Git - ffmpeg/commitdiff
libavdevice/gdigrab: fix HIDPI support for mouse positioning
authorDilshod Mukhtarov <dilshodm@gmail.com>
Sun, 27 Jan 2019 19:10:37 +0000 (23:10 +0400)
committerCarl Eugen Hoyos <ceffmpeg@gmail.com>
Wed, 30 Jan 2019 20:55:22 +0000 (21:55 +0100)
Mouse position was not calculated properly in area or window mode

Signed-off-by: Dilshod Mukhtarov <dilshodm@gmail.com>
libavdevice/gdigrab.c

index 0e6ae2bd5d4a50b8e71ca14625c2a2675b640c2f..b226bd0831495a116d9f66f4b5af622d265d3e78 100644 (file)
@@ -479,25 +479,26 @@ static void paint_mouse_pointer(AVFormatContext *s1, struct gdigrab *gdigrab)
             goto icon_error;
         }
 
-        pos.x = ci.ptScreenPos.x - clip_rect.left - info.xHotspot;
-        pos.y = ci.ptScreenPos.y - clip_rect.top - info.yHotspot;
-
         if (hwnd) {
             RECT rect;
 
             if (GetWindowRect(hwnd, &rect)) {
-                pos.x -= rect.left;
-                pos.y -= rect.top;
+                pos.x = ci.ptScreenPos.x - clip_rect.left - info.xHotspot - rect.left;
+                pos.y = ci.ptScreenPos.y - clip_rect.top - info.yHotspot - rect.top;
+
+                //that would keep the correct location of mouse with hidpi screens
+                pos.x = pos.x * desktophorzres / horzres;
+                pos.y = pos.y * desktopvertres / vertres;
             } else {
                 CURSOR_ERROR("Couldn't get window rectangle");
                 goto icon_error;
             }
+        } else {
+            //that would keep the correct location of mouse with hidpi screens
+            pos.x = ci.ptScreenPos.x * desktophorzres / horzres - clip_rect.left - info.xHotspot;
+            pos.y = ci.ptScreenPos.y * desktopvertres / vertres - clip_rect.top - info.yHotspot;
         }
 
-        //that would keep the correct location of mouse with hidpi screens
-        pos.x = pos.x * desktophorzres / horzres;
-        pos.y = pos.y * desktopvertres / vertres;
-
         av_log(s1, AV_LOG_DEBUG, "Cursor pos (%li,%li) -> (%li,%li)\n",
                 ci.ptScreenPos.x, ci.ptScreenPos.y, pos.x, pos.y);