It was source of crashes. Use division instead.
Original patch by author. Log message by comitter.
for (i = 0; i < pixel->nb; i++) {
Frame *frame = &mi_ctx->frames[pixel->refs[i]];
if (chroma) {
- x_mv = (x >> mi_ctx->chroma_h_shift) + (pixel->mvs[i][0] >> mi_ctx->chroma_h_shift);
- y_mv = (y >> mi_ctx->chroma_v_shift) + (pixel->mvs[i][1] >> mi_ctx->chroma_v_shift);
+ x_mv = (x >> mi_ctx->chroma_h_shift) + (pixel->mvs[i][0] / (1 << mi_ctx->chroma_h_shift));
+ y_mv = (y >> mi_ctx->chroma_v_shift) + (pixel->mvs[i][1] / (1 << mi_ctx->chroma_v_shift));
} else {
x_mv = x + pixel->mvs[i][0];
y_mv = y + pixel->mvs[i][1];