// int l = (1 << (s->f_code - 1)) * 32;
s->mcsel=1;
- s->mv[0][0][0] = RSHIFT(s->sprite_offset[0][0], a-s->quarter_sample);
- s->mv[0][0][1] = RSHIFT(s->sprite_offset[0][1], a-s->quarter_sample);
+ if(s->divx_version==500 && s->divx_build==413){
+ s->mv[0][0][0] = s->sprite_offset[0][0] / (1<<(a-s->quarter_sample));
+ s->mv[0][0][1] = s->sprite_offset[0][1] / (1<<(a-s->quarter_sample));
+ }else{
+ s->mv[0][0][0] = RSHIFT(s->sprite_offset[0][0], a-s->quarter_sample);
+ s->mv[0][0][1] = RSHIFT(s->sprite_offset[0][1], a-s->quarter_sample);
+ }
/* if (s->mv[0][0][0] < -l) s->mv[0][0][0]= -l;
else if (s->mv[0][0][0] >= l) s->mv[0][0][0]= l-1;
if (s->mv[0][0][1] < -l) s->mv[0][0][1]= -l;
else {
const int a= s->sprite_warping_accuracy;
// int l = (1 << (s->f_code - 1)) * 32;
- mx= RSHIFT(s->sprite_offset[0][0], a-s->quarter_sample);
-// if (mx < -l) mx= -l;
-// else if (mx >= l) mx= l-1;
+ if(s->divx_version==500 && s->divx_build==413){
+ mx = s->sprite_offset[0][0] / (1<<(a-s->quarter_sample));
+ }else{
+ mx = RSHIFT(s->sprite_offset[0][0], a-s->quarter_sample);
+ }
+// if (mx < -l) mx= -l, printf("C");
+// else if (mx >= l) mx= l-1, printf("C");
}
if (mx >= 0xffff)
return -1;
else{
const int a= s->sprite_warping_accuracy;
// int l = (1 << (s->f_code - 1)) * 32;
- my= RSHIFT(s->sprite_offset[0][1], a-s->quarter_sample);
-// if (my < -l) my= -l;
-// else if (my >= l) my= l-1;
+ if(s->divx_version==500 && s->divx_build==413){
+ my = s->sprite_offset[0][1] / (1<<(a-s->quarter_sample));
+ }else{
+ my = RSHIFT(s->sprite_offset[0][1], a-s->quarter_sample);
+ }
+// if (my < -l) my= -l, printf("C");
+// else if (my >= l) my= l-1, printf("C");
}
if (my >= 0xffff)
return -1;
else
s->real_sprite_warping_points= s->num_sprite_warping_points;
+//printf("%d %d %d %d\n", d[0][0], d[0][1], s->sprite_offset[0][0], s->sprite_offset[0][1]);
}
/* decode mpeg4 VOP header */