e->semiopenFiles[Us] &= ~(1 << f);
// Previous rank
- p = rank_bb(s - pawn_push(Us));
+ p = rank_bb(s - Up);
- // Flag the pawn as passed, isolated, doubled,
- // unsupported or connected (but not the backward one).
+ // Flag the pawn
connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p);
phalanx = connected & rank_bb(s);
- unsupported = !(ourPawns & adjacent_files_bb(f) & p);
+ unsupported = !(connected & p);
isolated = !(ourPawns & adjacent_files_bb(f));
doubled = ourPawns & forward_bb(Us, s);
opposed = theirPawns & forward_bb(Us, s);
lever = theirPawns & pawnAttacksBB[s];
// Test for backward pawn.
- // If the pawn is passed, isolated, connected or a lever it cannot be
+ // If the pawn is passed, isolated, lever or connected it cannot be
// backward. If there are friendly pawns behind on adjacent files
// it cannot be backward either.
if ( (passed | isolated | lever | connected)
backward = false;
else
{
- // We now know that there are no friendly pawns beside or behind this
+ // We now know there are no friendly pawns beside or behind this
// pawn on adjacent files. We now check whether the pawn is
// backward by looking in the forward direction on the adjacent
// files, and picking the closest pawn there.
for (int phalanx = 0; phalanx <= 1; ++phalanx)
for (Rank r = RANK_2; r < RANK_8; ++r)
{
- int bonus = Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0);
- bonus >>= opposed;
- Connected[opposed][phalanx][r] = make_score( 3 * bonus / 2, bonus);
+ int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
+ Connected[opposed][phalanx][r] = make_score( 3 * v / 2, v);
}
}