@item iCEDraw File @tab @tab X
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item IEC61937 encapsulation @tab X @tab X
@item IFF @tab @tab X
@tab Interchange File Format
@item id RoQ video @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item IFF ILBM @tab @tab X
- @tab IFF interlaved bitmap
+ @tab IFF interleaved bitmap
@item IFF ByteRun1 @tab @tab X
@tab IFF run length encoded bitmap
@item Intel H.263 @tab @tab X
@tab All versions except 5.1 are supported.
@item DCA (DTS Coherent Acoustics) @tab X @tab X
@item DPCM id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
@item DPCM Sierra Online @tab @tab X
Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
-@subsection Crosscompilation for Windows under Cygwin
+@subsection Cross compilation for Windows under Cygwin
With Cygwin you can create Windows binaries that do not need the cygwin1.dll.