}
vaUnmapBuffer(va_dpy, gl_surfaces[task.display_order % SURFACE_NUM].coded_buf);
+ const int pts_dts_delay = ip_period - 1;
+ const int av_delay = 2; // Corresponds to the fixed delay in resampler.h. TODO: Make less hard-coded.
{
// Add video.
AVPacket pkt;
memset(&pkt, 0, sizeof(pkt));
pkt.buf = nullptr;
- pkt.pts = av_rescale_q(task.display_order + 2, AVRational{1, frame_rate}, avstream_video->time_base); // FIXME: delay
- pkt.dts = av_rescale_q(task.encode_order + 2, AVRational{1, frame_rate}, avstream_video->time_base); // FIXME: delay
+ pkt.pts = av_rescale_q(task.display_order + av_delay + pts_dts_delay, AVRational{1, frame_rate}, avstream_video->time_base);
+ pkt.dts = av_rescale_q(task.encode_order + av_delay, AVRational{1, frame_rate}, avstream_video->time_base);
pkt.data = reinterpret_cast<uint8_t *>(&data[0]);
pkt.size = data.size();
pkt.stream_index = 0;
//pkt.duration = 1;
av_interleaved_write_frame(avctx, &pkt);
}
- {
- // Add audio.
+ // Encode and add all audio frames up to and including the pts of this video frame.
+ // (They can never be queued to us after the video frame they belong to, only before.)
+ for ( ;; ) {
+ int display_order;
+ std::vector<float> audio;
+ {
+ unique_lock<mutex> lock(frame_queue_mutex);
+ if (pending_audio_frames.empty()) break;
+ auto it = pending_audio_frames.begin();
+ if (it->first > int(task.display_order)) break;
+ display_order = it->first;
+ audio = move(it->second);
+ pending_audio_frames.erase(it);
+ }
AVFrame *frame = avcodec_alloc_frame();
- frame->nb_samples = task.audio.size() / 2;
+ frame->nb_samples = audio.size() / 2;
frame->format = AV_SAMPLE_FMT_FLT;
frame->channel_layout = AV_CH_LAYOUT_STEREO;
- unique_ptr<float[]> planar_samples(new float[task.audio.size()]);
- avcodec_fill_audio_frame(frame, 2, AV_SAMPLE_FMT_FLTP, (const uint8_t*)planar_samples.get(), task.audio.size() * sizeof(float), 0);
+ unique_ptr<float[]> planar_samples(new float[audio.size()]);
+ avcodec_fill_audio_frame(frame, 2, AV_SAMPLE_FMT_FLTP, (const uint8_t*)planar_samples.get(), audio.size() * sizeof(float), 0);
for (int i = 0; i < frame->nb_samples; ++i) {
- planar_samples[i] = task.audio[i * 2 + 0];
- planar_samples[i + frame->nb_samples] = task.audio[i * 2 + 1];
+ planar_samples[i] = audio[i * 2 + 0];
+ planar_samples[i + frame->nb_samples] = audio[i * 2 + 1];
}
AVPacket pkt;
int got_output;
avcodec_encode_audio2(avstream_audio->codec, &pkt, frame, &got_output);
if (got_output) {
- pkt.pts = av_rescale_q(task.display_order, AVRational{1, frame_rate}, avstream_audio->time_base); // FIXME
+ pkt.pts = av_rescale_q(display_order + pts_dts_delay, AVRational{1, frame_rate}, avstream_audio->time_base); // FIXME
+ pkt.dts = 0;
pkt.stream_index = 1;
av_interleaved_write_frame(avctx, &pkt);
}
avcodec_free_frame(&frame);
}
- static FILE *audiofp = fopen("audio.raw", "wb");
- fwrite(&task.audio[0], 4 * task.audio.size(), 1, audiofp);
-
#if 0
printf("\r "); /* return back to startpoint */
switch (encode_order % 4) {
{
{
unique_lock<mutex> lock(frame_queue_mutex);
- pending_frames[current_storage_frame++] = PendingFrame{ fence, input_frames, move(audio) };
+ pending_video_frames[current_storage_frame] = PendingFrame{ fence, input_frames };
+ pending_audio_frames[current_storage_frame] = move(audio);
+ ++current_storage_frame;
}
frame_queue_nonempty.notify_one();
}
{
unique_lock<mutex> lock(frame_queue_mutex);
- frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || pending_frames.count(current_frame_display) != 0; });
+ frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || pending_video_frames.count(current_frame_display) != 0; });
if (copy_thread_should_quit) return;
- frame = move(pending_frames[current_frame_display]);
- pending_frames.erase(current_frame_display);
+ frame = move(pending_video_frames[current_frame_display]);
+ pending_video_frames.erase(current_frame_display);
}
// Wait for the GPU to be done with the frame.
tmp.display_order = current_frame_display;
tmp.encode_order = current_frame_encoding;
tmp.frame_type = current_frame_type;
- tmp.audio = move(frame.audio);
storage_task_enqueue(move(tmp));
update_ReferenceFrames();