#define vlc_object_wait( obj ) \
__vlc_object_wait( VLC_OBJECT( obj ) )
-VLC_EXPORT( void, __vlc_object_signal_unlocked, ( vlc_object_t * ) );
-#define vlc_object_signal_unlocked( obj ) \
- __vlc_object_signal_unlocked( VLC_OBJECT( obj ) )
-
-static inline void __vlc_object_signal( vlc_object_t *obj )
-{
- vlc_object_lock( obj );
- vlc_object_signal_unlocked( obj );
- vlc_object_unlock( obj );
-}
-#define vlc_object_signal( obj ) \
- __vlc_object_signal( VLC_OBJECT( obj ) )
-
VLC_EXPORT( void, __vlc_object_kill, ( vlc_object_t * ) );
#define vlc_object_kill(a) \
__vlc_object_kill( VLC_OBJECT(a) )
/* Hopefully, no need to export this. There is a new thread API instead. */
void vlc_thread_cancel (vlc_object_t *);
int vlc_object_waitpipe (vlc_object_t *obj);
+void __vlc_object_signal_unlocked (vlc_object_t *);
+#define vlc_object_signal_unlocked( obj ) \
+ __vlc_object_signal_unlocked( VLC_OBJECT( obj ) )
void vlc_trace (const char *fn, const char *file, unsigned line);
#define vlc_backtrace() vlc_trace(__func__, __FILE__, __LINE__)