int pos = 2;
/* Copy the first two elements */
- AV_WL32(ctx->tex_data, bytestream2_get_le32(gbc));
- AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc));
+ value = bytestream2_get_le32(gbc);
+ AV_WL32(ctx->tex_data, value);
+ value = bytestream2_get_le32(gbc);
+ AV_WL32(ctx->tex_data + 4, value);
/* Process input until the whole texture has been filled */
while (pos + 2 <= ctx->tex_size / 4) {
int probe, check;
/* Copy the first four elements */
- AV_WL32(ctx->tex_data + 0, bytestream2_get_le32(gbc));
- AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc));
- AV_WL32(ctx->tex_data + 8, bytestream2_get_le32(gbc));
- AV_WL32(ctx->tex_data + 12, bytestream2_get_le32(gbc));
+ value = bytestream2_get_le32(gbc);
+ AV_WL32(ctx->tex_data + 0, value);
+ value = bytestream2_get_le32(gbc);
+ AV_WL32(ctx->tex_data + 4, value);
+ value = bytestream2_get_le32(gbc);
+ AV_WL32(ctx->tex_data + 8, value);
+ value = bytestream2_get_le32(gbc);
+ AV_WL32(ctx->tex_data + 12, value);
/* Process input until the whole texture has been filled */
while (pos + 2 <= ctx->tex_size / 4) {
* WMV2 is little-endian.
* TODO: This manual swap is of course suboptimal.
*/
- for (i = 0; i < frame_size; i += 4)
- AV_WB32(pkt->data + i, avio_rl32(pb));
+ for (i = 0; i < frame_size; i += 4) {
+ uint32_t val = avio_rl32(pb);
+ AV_WB32(pkt->data + i, val);
+ }
pkt->stream_index = video->stream_index;