if( self != nil )
{
p_item = NULL;
+ o_statUpdateTimer = nil;
}
return( self );
}
/* check whether our item is valid, because we would crash if not */
if(! [self isItemInPlaylist: p_item] )
return;
-
char *psz_temp;
vlc_mutex_lock( &p_item->input.lock );
if( [self isItemInPlaylist: p_item] )
{
/* we can only do that if there's a valid input around */
-
+
vlc_mutex_lock( &p_item->input.p_stats->lock );
/* input */
for( i = 0 ; i < p_playlist->i_size ; i++ )
{
- if( p_playlist->pp_items[i] == p_local_item )
+ if( p_playlist->pp_all_items[i] == p_local_item )
{
vlc_object_release( p_playlist );
return YES;