}
glBindTexture(vgl->tex_target, vgl->texture[0][j]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, picture->p[j].i_pitch / picture->p[j].i_pixel_pitch);
- glTexSubImage2D(vgl->tex_target, 0,
- 0, 0,
- vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den,
- vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den,
- vgl->tex_format, vgl->tex_type, picture->p[j].p_pixels);
+
+#if USE_OPENGL_ES
+ if ( (picture->p[j].i_pitch / picture->p[j].i_pixel_pitch) != (vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den) ) {
+ uint8_t *new_plane = malloc(picture->p[j].i_pitch*picture->p[j].i_pixel_pitch *vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den);
+ uint8_t *destination = new_plane;
+ const uint8_t *source = picture->p[j].p_pixels;
+ for( unsigned height = 0; height < vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den; height++ )
+ {
+ memcpy( destination, source, vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den );
+ source += picture->p[j].i_pitch*picture->p[j].i_pixel_pitch;
+ destination += vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den;
+ }
+ glTexSubImage2D( vgl->tex_target, 0,
+ 0, 0,
+ vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den,
+ vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den,
+ vgl->tex_format, vgl->tex_type, new_plane );
+ free( new_plane );
+ } else {
+#endif
+ glTexSubImage2D(vgl->tex_target, 0,
+ 0, 0,
+ vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den,
+ vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den,
+ vgl->tex_format, vgl->tex_type, picture->p[j].p_pixels);
+#if USE_OPENGL_ES
+ }
+#endif
}
int last_count = vgl->region_count;