It is more symetric with StopEventThread.
p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
p_vout->p_sys->i_changes = 0;
p_vout->p_sys->b_desktop = false;
- vlc_mutex_init( &p_vout->p_sys->lock );
SetRectEmpty( &p_vout->p_sys->rect_display );
SetRectEmpty( &p_vout->p_sys->rect_parent );
p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
p_vout->p_sys->i_changes = 0;
p_vout->p_sys->b_wallpaper = 0;
- vlc_mutex_init( &p_vout->p_sys->lock );
SetRectEmpty( &p_vout->p_sys->rect_display );
SetRectEmpty( &p_vout->p_sys->rect_parent );
int CreateEventThread( vout_thread_t *p_vout )
{
+ if( !( p_vout->p_sys->i_changes & SWITCHING_MODE_FLAG ) )
+ vlc_mutex_init( &p_vout->p_sys->lock );
+
/* Create the Vout EventThread, this thread is created by us to isolate
* the Win32 PeekMessage function calls. We want to do this because
* Windows can stay blocked inside this call for a long time, and when
p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
p_vout->p_sys->i_changes = 0;
- vlc_mutex_init( &p_vout->p_sys->lock );
SetRectEmpty( &p_vout->p_sys->rect_display );
SetRectEmpty( &p_vout->p_sys->rect_parent );
p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
p_vout->p_sys->i_changes = 0;
- vlc_mutex_init( &p_vout->p_sys->lock );
SetRectEmpty( &p_vout->p_sys->rect_display );
SetRectEmpty( &p_vout->p_sys->rect_parent );