Move best = MOVE_NONE;
};
- // EasyMoveManager structure is used to detect an 'easy move'. When the PV is
- // stable across multiple search iterations, we can quickly return the best move.
+ // EasyMoveManager structure is used to detect an 'easy move'. When the PV is stable
+ // across multiple search iterations, we can quickly return the best move.
struct EasyMoveManager {
void clear() {
// Penalty for a quiet ttMove that fails low
else if (!pos.capture_or_promotion(ttMove))
{
- Value penalty = -stat_bonus(depth + ONE_PLY);
+ Value penalty = -stat_bonus(depth);
thisThread->history.update(pos.side_to_move(), ttMove, penalty);
update_cm_stats(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
}