#include <KApplication>
#include <KMessageBox>
-#include "gentime.h"
#include "monitor.h"
#include "renderer.h"
#include "monitormanager.h"
ui.video_frame->setMinimumSize(0, 0);
}
+void Monitor::slotSeekToPreviousSnap() {
+ if (m_currentClip) slotSeek(getSnapForPos(true).frames(m_monitorManager->timecode().fps()));
+}
+
+void Monitor::slotSeekToNextSnap() {
+ if (m_currentClip) slotSeek(getSnapForPos(false).frames(m_monitorManager->timecode().fps()));
+}
+
+GenTime Monitor::getSnapForPos(bool previous) {
+ QList <GenTime> snaps;
+ QList < GenTime > markers = m_currentClip->snapMarkers();
+ for (int i = 0; i < markers.size(); ++i) {
+ GenTime t = markers.at(i);
+ snaps.append(t);
+ }
+ QPoint zone = m_ruler->zone();
+ snaps.append(GenTime(zone.x(), m_monitorManager->timecode().fps()));
+ snaps.append(GenTime(zone.y(), m_monitorManager->timecode().fps()));
+ snaps.append(GenTime());
+ snaps.append(m_currentClip->duration());
+ qSort(snaps);
+
+ const GenTime pos(m_position, m_monitorManager->timecode().fps());
+ for (int i = 0; i < snaps.size(); ++i) {
+ if (previous && snaps.at(i) >= pos) {
+ if (i == 0) i = 1;
+ return snaps.at(i - 1);
+ } else if (!previous && snaps.at(i) > pos) {
+ return snaps.at(i);
+ }
+ }
+ return GenTime();
+}
+
+
+
void Monitor::slotZoneMoved(int start, int end) {
m_ruler->setZone(start, end);
checkOverlay();
void Monitor::slotSeek(int pos) {
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
if (render == NULL) return;
- render->seekToFrame(pos);
m_position = pos;
+ checkOverlay();
+ render->seekToFrame(pos);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
- checkOverlay();
}
void Monitor::checkOverlay() {
QPoint zone = m_ruler->zone();
- //kDebug()<<"RUL: "<<pos<<", ZONE: "<<zone;
if (m_position == zone.x()) m_overlay->setOverlayText(i18n("In Point"));
else if (m_position == zone.y()) m_overlay->setOverlayText(i18n("Out Point"));
- else m_overlay->setHidden(true);
+ else {
+ if (m_currentClip) {
+ QString markerComment = m_currentClip->markerComment(GenTime(m_position, m_monitorManager->timecode().fps()));
+ if (markerComment.isEmpty()) m_overlay->setHidden(true);
+ else m_overlay->setOverlayText(markerComment, false);
+ } else m_overlay->setHidden(true);
+ }
}
void Monitor::slotStart() {
render->play(0);
if (m_position < 1) return;
m_position--;
+ checkOverlay();
render->seekToFrame(m_position);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
- checkOverlay();
}
void Monitor::slotForwardOneFrame() {
render->play(0);
if (m_position >= m_length) return;
m_position++;
+ checkOverlay();
render->seekToFrame(m_position);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
- checkOverlay();
}
void Monitor::seekCursor(int pos) {
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
m_position = pos;
+ checkOverlay();
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
m_ruler->slotNewValue(pos);
- checkOverlay();
}
void Monitor::rendererStopped(int pos) {
}
-Overlay::Overlay(QWidget* parent): QWidget(parent) {
+Overlay::Overlay(QWidget* parent): QLabel(parent) {
setAttribute(Qt::WA_TransparentForMouseEvents);
//setAttribute(Qt::WA_OpaquePaintEvent); //
//setAttribute(Qt::WA_NoSystemBackground);
void Overlay::paintEvent(QPaintEvent * event) {
QPainter painter(this);
- painter.fillRect(event->rect(), QColor(200, 0, 0));
- painter.drawText(event->rect(), Qt::AlignCenter, m_text);
- //if (m_renderer) m_renderer->doRefresh();
+ QColor col;
+ painter.setPen(Qt::white);
+ if (m_isZone) col = QColor(200, 0, 0);
+ else col = QColor(0, 0, 200);
+ painter.fillRect(rect(), col);
+ painter.drawText(rect(), Qt::AlignCenter, text());
}
-void Overlay::setOverlayText(const QString &text) {
- kDebug() << "/////// SET OVERLAY: " << text;
- m_text = text;
+
+
+void Overlay::setOverlayText(const QString &text, bool isZone) {
+ setHidden(true);
+ m_isZone = isZone;
+ setText(' ' + text + ' ');
setHidden(false);
update();
}
#ifndef MONITOR_H
#define MONITOR_H
+#include <QLabel>
+
#include <KIcon>
#include <KAction>
#include <KRestrictedLine>
#include <QDomElement>
+#include "gentime.h"
#include "ui_monitor_ui.h"
class MonitorManager;
Render *m_renderer;
};
-class Overlay : public QWidget {
+class Overlay : public QLabel {
Q_OBJECT
public:
Overlay(QWidget* parent);
virtual void paintEvent(QPaintEvent * event);
- void setOverlayText(const QString &);
+ void setOverlayText(const QString &, bool isZone = true);
private:
- QString m_text;
+ bool m_isZone;
};
class Monitor : public QWidget {
bool m_dragStarted;
Overlay *m_overlay;
void checkOverlay();
+ GenTime getSnapForPos(bool previous);
private slots:
void adjustRulerSize(int length);
void slotZoneStart();
void slotZoneEnd();
void slotZoneMoved(int start, int end);
+ void slotSeekToNextSnap();
+ void slotSeekToPreviousSnap();
signals:
void renderPosition(int);