#define WORD_s2 0x18,0x19,0x1a,0x1b
#define WORD_s3 0x1c,0x1d,0x1e,0x1f
-#ifdef __APPLE_CC__
-#define vcprm(a,b,c,d) (const vector unsigned char)(WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d)
-#else
-#define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
-#endif
+#define vcprm(a,b,c,d) (const vector unsigned char)AVV(WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d)
+#define vcii(a,b,c,d) (const vector float)AVV(FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d)
// vcprmle is used to keep the same index as in the SSE version.
// it's the same as vcprm, with the index inversed
#define FLOAT_p 1.
-#ifdef __APPLE_CC__
-#define vcii(a,b,c,d) (const vector float)(FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d)
-#else
-#define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}
-#endif
-
// Transpose 8x8 matrix of 16-bit elements (in-place)
#define TRANSPOSE8(a,b,c,d,e,f,g,h) \
do { \