static void RenderX( picture_t *p_outpic, picture_t *p_pic )
{
int i_plane;
+
+#ifdef CAN_COMPILE_MMXEXT
unsigned u_cpu = vlc_CPU();
+#endif
/* Copy image and skip lines */
for( i_plane = 0 ; i_plane < p_pic->i_planes ; i_plane++ )
assert( i_field == 0 || i_field == 1 );
assert( i_strength >= 1 && i_strength <= 3 );
- unsigned u_cpu = vlc_CPU();
/* Bitwise ANDing with this clears the i_strength highest bits
of each byte */
#ifdef CAN_COMPILE_MMXEXT
uint64_t i_strength_u64 = i_strength; /* for MMX version (needs to know
number of bits) */
+ unsigned u_cpu = vlc_CPU();
#endif
const uint8_t remove_high_u8 = 0xFF >> i_strength;
const uint64_t remove_high_u64 = remove_high_u8 *
if( p_pic_top->i_planes != p_pic_bot->i_planes )
return -1;
- unsigned u_cpu = vlc_CPU();
-
/* Amount of bits must be known for MMX, thus int32_t.
Doesn't hurt the C implementation. */
int32_t i_score = 0;
#ifdef CAN_COMPILE_MMXEXT
+ unsigned u_cpu = vlc_CPU();
+
if( u_cpu & CPU_CAPABILITY_MMXEXT )
pxor_r2r( mm7, mm7 ); /* we will keep score in mm7 */
#endif