#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_aout.h>
-#include <vlc_vout.h>
-#include <vlc_vout_wrapper.h>
+#include <vlc_vout_window.h>
#include <vlc_opengl.h>
// vsxu manager include
struct filter_sys_t
{
vlc_thread_t thread;
-
- vlc_sem_t ready;
+ vlc_gl_t *gl;
vlc_mutex_t lock;
// cyclic buffer to cache sound frames in
cyclic_block_queue* vsxu_cyclic_buffer;
- int i_width;
- int i_height;
int i_channels;
- bool b_error;
bool b_quit;
};
}
/* Create the object for the thread */
- vlc_sem_init( &p_sys->ready, 0 );
- p_sys->b_error = false;
p_sys->b_quit = false;
- p_sys->i_width = var_InheritInteger( p_filter, "vsxu-width" );
- p_sys->i_height = var_InheritInteger( p_filter, "vsxu-height" );
p_sys->i_channels = aout_FormatNbChannels( &p_filter->fmt_in.audio );
vlc_mutex_init( &p_sys->lock );
vlc_mutex_init( &p_sys->cyclic_block_mutex );
p_sys->vsxu_cyclic_buffer = new cyclic_block_queue();
+ /* Create the openGL provider */
+ vout_window_cfg_t cfg;
- /* Create the thread */
- if( vlc_clone( &p_sys->thread, Thread, p_filter, VLC_THREAD_PRIORITY_LOW ) )
- goto error;
+ memset( &cfg, 0, sizeof(cfg) );
+ cfg.width = var_InheritInteger( p_filter, "vsxu-width" );
+ cfg.height = var_InheritInteger( p_filter, "vsxu-height" );
+ p_sys->gl = vlc_gl_surface_Create( VLC_OBJECT(p_filter), &cfg, NULL );
+ if( p_sys->gl == NULL )
+ goto error;
- vlc_sem_wait( &p_sys->ready );
- if( p_sys->b_error )
+ /* Create the thread */
+ if( vlc_clone( &p_sys->thread, Thread, p_filter,
+ VLC_THREAD_PRIORITY_LOW ) )
{
- vlc_join( p_sys->thread, NULL );
+ vlc_gl_surface_Destroy( p_sys->gl );
goto error;
}
error:
vlc_mutex_destroy( &p_sys->cyclic_block_mutex );
vlc_mutex_destroy( &p_sys->lock );
- vlc_sem_destroy( &p_sys->ready );
free( p_sys );
return VLC_EGENERIC;
}
vlc_join( p_sys->thread, NULL );
/* Free the ressources */
- vlc_sem_destroy( &p_sys->ready );
+ vlc_gl_surface_Destroy( p_sys->gl );
vlc_mutex_destroy( &p_sys->cyclic_block_mutex );
vlc_mutex_destroy( &p_sys->lock );
delete p_sys->vsxu_cyclic_buffer;
return p_in_buf;
}
-/**
- * Variable callback for the dummy vout
- */
-static int VoutCallback( vlc_object_t *p_vout, char const *psz_name,
- vlc_value_t oldv, vlc_value_t newv, void *p_data )
-{
- VLC_UNUSED( p_vout ); VLC_UNUSED( oldv );
- vout_display_t *p_vd = (vout_display_t*)p_data;
-
- if( !strcmp(psz_name, "fullscreen") )
- {
- vout_SetDisplayFullscreen( p_vd, newv.b_bool );
- }
- return VLC_SUCCESS;
-}
-
/**
* VSXu update thread which do the rendering
* @param p_this: the p_thread object
{
filter_t *p_filter = (filter_t*)p_data;
filter_sys_t *p_sys = p_filter->p_sys;
+ vlc_gl_t *gl = p_sys->gl;
// our abstract manager holder
vsx_manager_abs* manager = 0;
// vsxu logo intro
vsx_logo_intro* intro = 0;
- vout_display_t *p_vd;
-
- video_format_t fmt;
- vlc_gl_t *gl;
-
- unsigned int i_last_width = 0;
- unsigned int i_last_height = 0;
bool first = true;
bool run = true;
- /* Create the openGL provider */
- vout_thread_t *p_vout;
-
- p_vout = (vout_thread_t *)vlc_object_create( p_filter, sizeof(vout_thread_t) );
- if( !p_vout )
- goto error;
-
- video_format_Init( &fmt, 0 );
- video_format_Setup( &fmt, VLC_CODEC_RGB32, p_sys->i_width, p_sys->i_height,
- p_sys->i_width, p_sys->i_height, 0, 1 );
- fmt.i_sar_num = 1;
- fmt.i_sar_den = 1;
-
- vout_display_state_t state;
- memset( &state, 0, sizeof(state) );
- state.cfg.display.sar.num = 1;
- state.cfg.display.sar.den = 1;
- state.cfg.is_display_filled = true;
- state.cfg.zoom.num = 1;
- state.cfg.zoom.den = 1;
- state.sar.num = 1;
- state.sar.den = 1;
-
- p_vd = vout_NewDisplay( p_vout, &fmt, &state, "opengl", 300000, 1000000 );
- if( !p_vd )
- {
- vlc_object_release( p_vout );
- goto error;
- }
- var_Create( p_vout, "fullscreen", VLC_VAR_BOOL );
- var_AddCallback( p_vout, "fullscreen", VoutCallback, p_vd );
-
- gl = vout_GetDisplayOpengl( p_vd );
- if( !gl )
- {
- var_DelCallback( p_vout, "fullscreen", VoutCallback, p_vd );
- vout_DeleteDisplay( p_vd, NULL );
- vlc_object_release( p_vout );
- goto error;
- }
-
// tell main thread we are ready
- vlc_sem_post( &p_sys->ready );
vlc_gl_MakeCurrent( gl );
while ( run )
{
/* Manage the events */
- vout_ManageDisplay( p_vd, true );
- if( p_vd->cfg->display.width != i_last_width ||
- p_vd->cfg->display.height != i_last_height )
- {
- /* FIXME it is not perfect as we will have black bands */
- vout_display_place_t place;
- vout_display_PlacePicture( &place, &p_vd->source, p_vd->cfg, false );
+ unsigned width, height;
- i_last_width = p_vd->cfg->display.width;
- i_last_height = p_vd->cfg->display.height;
+ if( vlc_gl_surface_CheckSize( p_sys->gl, &width, &height ) )
+ {
+ /* ??? */
}
// look for control commands from outside the thread
vlc_gl_ReleaseCurrent( gl );
- var_DelCallback( p_vout, "fullscreen", VoutCallback, p_vd );
-
- // clean out vlc opengl stuff
- vout_DeleteDisplay( p_vd, NULL );
- vlc_object_release( p_vout );
-
// clean up the cyclic buffer
vlc_mutex_lock( &p_sys->cyclic_block_mutex );
p_sys->vsxu_cyclic_buffer->reset();
// die
return NULL;
-
-error:
- p_sys->b_error = true;
- vlc_sem_post( &p_sys->ready );
- return NULL;
}