s->ac3dsp.apply_window_int16(s->windowed_samples, input_samples,
s->mdct_window, AC3_WINDOW_SIZE);
- if (s->fixed_point)
- block->coeff_shift[ch+1] = normalize_samples(s);
+ block->coeff_shift[ch + 1] = normalize_samples(s);
#endif
s->mdct.mdct_calcw(&s->mdct, block->mdct_coef[ch+1],
}
}
- if (CONFIG_EAC3_ENCODER && s->eac3)
+ if (AC3ENC_FLOAT && CONFIG_EAC3_ENCODER && s->eac3)
ff_eac3_set_cpl_states(s);
}
return ret;
}
- if (s->bit_alloc.sr_code == 1 || s->eac3)
+ if (s->bit_alloc.sr_code == 1 || (AC3ENC_FLOAT && s->eac3))
ff_ac3_adjust_frame_size(s);
copy_input_samples(s, (SampleType **)frame->extended_data);
apply_mdct(s);
- if (s->fixed_point)
+ if (!AC3ENC_FLOAT)
scale_coefficients(s);
clip_coefficients(&s->adsp, s->blocks[0].mdct_coef[1],
compute_rematrixing_strategy(s);
- if (!s->fixed_point)
+ if (AC3ENC_FLOAT)
scale_coefficients(s);
ff_ac3_apply_rematrixing(s);