GLuint pbo = userdata->pbo;
check_error();
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
check_error();
glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
check_error();
check_error();
glBindTexture(GL_TEXTURE_2D, 0);
check_error();
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
check_error();
RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
check_error();