return VLC_SUCCESS;
}
-/*****************************************************************************
- * Playback logic
- *****************************************************************************/
-
-/**
- * Synchronise the current index of the playlist
- * to match the index of the current item.
- *
- * \param p_playlist the playlist structure
- * \param p_cur the current playlist item
- * \return nothing
- */
-static void ResyncCurrentIndex( playlist_t *p_playlist, playlist_item_t *p_cur )
-{
- PL_DEBUG( "resyncing on %s", PLI_NAME( p_cur ) );
- /* Simply resync index */
- int i;
- p_playlist->i_current_index = -1;
- for( i = 0 ; i< p_playlist->current.i_size; i++ )
- {
- if( ARRAY_VAL( p_playlist->current, i ) == p_cur )
- {
- p_playlist->i_current_index = i;
- break;
- }
- }
- PL_DEBUG( "%s is at %i", PLI_NAME( p_cur ), p_playlist->i_current_index );
-}
-
-void ResetCurrentlyPlaying( playlist_t *p_playlist, bool b_random,
- playlist_item_t *p_cur )
-{
- playlist_item_t *p_next = NULL;
- stats_TimerStart( p_playlist, "Items array build",
- STATS_TIMER_PLAYLIST_BUILD );
- PL_DEBUG( "rebuilding array of current - root %s",
- PLI_NAME( pl_priv(p_playlist)->status.p_node ) );
- ARRAY_RESET( p_playlist->current );
- p_playlist->i_current_index = -1;
- while( 1 )
- {
- /** FIXME: this is *slow* */
- p_next = playlist_GetNextLeaf( p_playlist,
- pl_priv(p_playlist)->status.p_node,
- p_next, true, false );
- if( p_next )
- {
- if( p_next == p_cur )
- p_playlist->i_current_index = p_playlist->current.i_size;
- ARRAY_APPEND( p_playlist->current, p_next);
- }
- else break;
- }
- PL_DEBUG("rebuild done - %i items, index %i", p_playlist->current.i_size,
- p_playlist->i_current_index);
- if( b_random )
- {
- /* Shuffle the array */
- srand( (unsigned int)mdate() );
- int j;
- for( j = p_playlist->current.i_size - 1; j > 0; j-- )
- {
- int i = rand() % (j+1); /* between 0 and j */
- playlist_item_t *p_tmp;
- /* swap the two items */
- p_tmp = ARRAY_VAL(p_playlist->current, i);
- ARRAY_VAL(p_playlist->current,i) = ARRAY_VAL(p_playlist->current,j);
- ARRAY_VAL(p_playlist->current,j) = p_tmp;
- }
- }
- pl_priv(p_playlist)->b_reset_currently_playing = false;
- stats_TimerStop( p_playlist, STATS_TIMER_PLAYLIST_BUILD );
-}
-
-/**
- * Compute the next playlist item depending on
- * the playlist course mode (forward, backward, random, view,...).
- *
- * \param p_playlist the playlist object
- * \return nothing
- */
-playlist_item_t * playlist_NextItem( playlist_t *p_playlist )
-{
- playlist_item_t *p_new = NULL;
- int i_skip = 0, i;
-
- bool b_loop = var_GetBool( p_playlist, "loop" );
- bool b_random = var_GetBool( p_playlist, "random" );
- bool b_repeat = var_GetBool( p_playlist, "repeat" );
- bool b_playstop = var_GetBool( p_playlist, "play-and-stop" );
-
- /* Handle quickly a few special cases */
- /* No items to play */
- if( p_playlist->items.i_size == 0 )
- {
- msg_Info( p_playlist, "playlist is empty" );
- return NULL;
- }
-
- /* Repeat and play/stop */
- if( !pl_priv(p_playlist)->request.b_request && b_repeat == true &&
- get_current_status_item( p_playlist ) )
- {
- msg_Dbg( p_playlist,"repeating item" );
- return get_current_status_item( p_playlist );
- }
- if( !pl_priv(p_playlist)->request.b_request && b_playstop == true )
- {
- msg_Dbg( p_playlist,"stopping (play and stop)" );
- return NULL;
- }
-
- if( !pl_priv(p_playlist)->request.b_request &&
- get_current_status_item( p_playlist ) )
- {
- playlist_item_t *p_parent = get_current_status_item( p_playlist );
- while( p_parent )
- {
- if( p_parent->i_flags & PLAYLIST_SKIP_FLAG )
- {
- msg_Dbg( p_playlist, "blocking item, stopping") ;
- return NULL;
- }
- p_parent = p_parent->p_parent;
- }
- }
-
- /* Start the real work */
- if( pl_priv(p_playlist)->request.b_request )
- {
- p_new = pl_priv(p_playlist)->request.p_item;
- i_skip = pl_priv(p_playlist)->request.i_skip;
- PL_DEBUG( "processing request item %s node %s skip %i",
- PLI_NAME( pl_priv(p_playlist)->request.p_item ),
- PLI_NAME( pl_priv(p_playlist)->request.p_node ), i_skip );
-
- if( pl_priv(p_playlist)->request.p_node &&
- pl_priv(p_playlist)->request.p_node != get_current_status_node( p_playlist ) )
- {
-
- set_current_status_node( p_playlist, pl_priv(p_playlist)->request.p_node );
- pl_priv(p_playlist)->request.p_node = NULL;
- pl_priv(p_playlist)->b_reset_currently_playing = true;
- }
-
- /* If we are asked for a node, go to it's first child */
- if( i_skip == 0 && ( p_new == NULL || p_new->i_children != -1 ) )
- {
- i_skip++;
- if( p_new != NULL )
- {
- p_new = playlist_GetNextLeaf( p_playlist, p_new, NULL, true, false );
- for( i = 0; i < p_playlist->current.i_size; i++ )
- {
- if( p_new == ARRAY_VAL( p_playlist->current, i ) )
- {
- p_playlist->i_current_index = i;
- i_skip = 0;
- }
- }
- }
- }
-
- if( pl_priv(p_playlist)->b_reset_currently_playing )
- /* A bit too bad to reset twice ... */
- ResetCurrentlyPlaying( p_playlist, b_random, p_new );
- else if( p_new )
- ResyncCurrentIndex( p_playlist, p_new );
- else
- p_playlist->i_current_index = -1;
-
- if( p_playlist->current.i_size && (i_skip > 0) )
- {
- if( p_playlist->i_current_index < -1 )
- p_playlist->i_current_index = -1;
- for( i = i_skip; i > 0 ; i-- )
- {
- p_playlist->i_current_index++;
- if( p_playlist->i_current_index >= p_playlist->current.i_size )
- {
- PL_DEBUG( "looping - restarting at beginning of node" );
- p_playlist->i_current_index = 0;
- }
- }
- p_new = ARRAY_VAL( p_playlist->current,
- p_playlist->i_current_index );
- }
- else if( p_playlist->current.i_size && (i_skip < 0) )
- {
- for( i = i_skip; i < 0 ; i++ )
- {
- p_playlist->i_current_index--;
- if( p_playlist->i_current_index <= -1 )
- {
- PL_DEBUG( "looping - restarting at end of node" );
- p_playlist->i_current_index = p_playlist->current.i_size-1;
- }
- }
- p_new = ARRAY_VAL( p_playlist->current,
- p_playlist->i_current_index );
- }
- /* Clear the request */
- pl_priv(p_playlist)->request.b_request = false;
- }
- /* "Automatic" item change ( next ) */
- else
- {
- PL_DEBUG( "changing item without a request (current %i/%i)",
- p_playlist->i_current_index, p_playlist->current.i_size );
- /* Cant go to next from current item */
- if( get_current_status_item( p_playlist ) &&
- get_current_status_item( p_playlist )->i_flags & PLAYLIST_SKIP_FLAG )
- return NULL;
-
- if( pl_priv(p_playlist)->b_reset_currently_playing )
- ResetCurrentlyPlaying( p_playlist, b_random,
- get_current_status_item( p_playlist ) );
-
- p_playlist->i_current_index++;
- assert( p_playlist->i_current_index <= p_playlist->current.i_size );
- if( p_playlist->i_current_index == p_playlist->current.i_size )
- {
- if( !b_loop || p_playlist->current.i_size == 0 ) return NULL;
- p_playlist->i_current_index = 0;
- }
- PL_DEBUG( "using item %i", p_playlist->i_current_index );
- if ( p_playlist->current.i_size == 0 ) return NULL;
-
- p_new = ARRAY_VAL( p_playlist->current, p_playlist->i_current_index );
- /* The new item can't be autoselected */
- if( p_new != NULL && p_new->i_flags & PLAYLIST_SKIP_FLAG )
- return NULL;
- }
- return p_new;
-}
-
-/**
- * Start the input for an item
- *
- * \param p_playlist the playlist object
- * \param p_item the item to play
- * \return nothing
- */
-int playlist_PlayItem( playlist_t *p_playlist, playlist_item_t *p_item )
-{
- input_item_t *p_input = p_item->p_input;
- sout_instance_t **pp_sout = &pl_priv(p_playlist)->p_sout;
- int i_activity = var_GetInteger( p_playlist, "activity" ) ;
-
- msg_Dbg( p_playlist, "creating new input thread" );
-
- p_input->i_nb_played++;
- set_current_status_item( p_playlist, p_item );
-
- pl_priv(p_playlist)->status.i_status = PLAYLIST_RUNNING;
-
- var_SetInteger( p_playlist, "activity", i_activity +
- DEFAULT_INPUT_ACTIVITY );
-
- input_thread_t * p_input_thread =
- input_CreateThreadExtended( p_playlist, p_input, NULL, *pp_sout );
- playlist_set_current_input( p_playlist, p_input_thread );
- vlc_object_release( p_input_thread );
-
- *pp_sout = NULL;
-
- char *psz_uri = input_item_GetURI( p_item->p_input );
- if( psz_uri && ( !strncmp( psz_uri, "directory:", 10 ) ||
- !strncmp( psz_uri, "vlc:", 4 ) ) )
- {
- free( psz_uri );
- return VLC_SUCCESS;
- }
- free( psz_uri );
-
- /* TODO store art policy in playlist private data */
- if( var_GetInteger( p_playlist, "album-art" ) == ALBUM_ART_WHEN_PLAYED )
- {
- bool b_has_art;
-
- char *psz_arturl, *psz_name;
- psz_arturl = input_item_GetArtURL( p_input );
- psz_name = input_item_GetName( p_input );
-
- /* p_input->p_meta should not be null after a successfull CreateThread */
- b_has_art = !EMPTY_STR( psz_arturl );
-
- if( !b_has_art || strncmp( psz_arturl, "attachment://", 13 ) )
- {
- PL_DEBUG( "requesting art for %s", psz_name );
- playlist_AskForArtEnqueue( p_playlist, p_input );
- }
- free( psz_arturl );
- free( psz_name );
- }
-
- PL_UNLOCK;
- var_SetInteger( p_playlist, "playlist-current", p_input->i_id );
- PL_LOCK;
-
- return VLC_SUCCESS;
-}
msg_Err( p_this, "Destroyed" );
}
-/* Input Callback */
-static int InputEvent( vlc_object_t *p_this, char const *psz_cmd,
- vlc_value_t oldval, vlc_value_t newval, void *p_data )
-{
- VLC_UNUSED(p_this); VLC_UNUSED(psz_cmd); VLC_UNUSED(oldval);
- playlist_t *p_playlist = p_data;
-
- if( newval.i_int != INPUT_EVENT_STATE &&
- newval.i_int != INPUT_EVENT_ES )
- return VLC_SUCCESS;
-
- PL_LOCK;
-
- vlc_object_signal_unlocked( p_playlist );
-
- PL_UNLOCK;
- return VLC_SUCCESS;
-}
-
-/* Internals */
-void playlist_release_current_input( playlist_t * p_playlist )
-{
- PL_ASSERT_LOCKED;
-
- if( !pl_priv(p_playlist)->p_input ) return;
-
- input_thread_t * p_input = pl_priv(p_playlist)->p_input;
-
- var_DelCallback( p_input, "intf-event", InputEvent, p_playlist );
- pl_priv(p_playlist)->p_input = NULL;
-
- /* Release the playlist lock, because we may get stuck
- * in vlc_object_release() for some time. */
- PL_UNLOCK;
- vlc_thread_join( p_input );
- vlc_object_release( p_input );
- PL_LOCK;
-}
-
-void playlist_set_current_input(
- playlist_t * p_playlist, input_thread_t * p_input )
-{
- PL_ASSERT_LOCKED;
-
- playlist_release_current_input( p_playlist );
-
- if( p_input )
- {
- vlc_object_hold( p_input );
- pl_priv(p_playlist)->p_input = p_input;
-
- var_AddCallback( p_input, "intf-event", InputEvent, p_playlist );
- }
-}
-
/** Get current playing input.
*/
input_thread_t * playlist_CurrentInput( playlist_t * p_playlist )
pl_priv(p_playlist)->status.p_node = p_node;
}
-/**
- * Main loop
- *
- * Main loop for the playlist. It should be entered with the
- * playlist lock (otherwise input event may be lost)
- * \param p_playlist the playlist object
- * \return nothing
- */
-void playlist_MainLoop( playlist_t *p_playlist )
-{
- bool b_playexit = var_GetBool( p_playlist, "play-and-exit" );
-
- PL_ASSERT_LOCKED;
-
- if( pl_priv(p_playlist)->b_reset_currently_playing &&
- mdate() - pl_priv(p_playlist)->last_rebuild_date > 30000 ) // 30 ms
- {
- ResetCurrentlyPlaying( p_playlist, var_GetBool( p_playlist, "random" ),
- get_current_status_item( p_playlist ) );
- pl_priv(p_playlist)->last_rebuild_date = mdate();
- }
-
-check_input:
- /* If there is an input, check that it doesn't need to die. */
- if( pl_priv(p_playlist)->p_input )
- {
- input_thread_t *p_input = pl_priv(p_playlist)->p_input;
-
- if( pl_priv(p_playlist)->request.b_request && !p_input->b_die )
- {
- PL_DEBUG( "incoming request - stopping current input" );
- input_StopThread( p_input );
- }
-
- /* This input is dead. Remove it ! */
- if( p_input->b_dead )
- {
- sout_instance_t **pp_sout = &pl_priv(p_playlist)->p_sout;
-
- PL_DEBUG( "dead input" );
-
- assert( *pp_sout == NULL );
- if( var_CreateGetBool( p_input, "sout-keep" ) )
- *pp_sout = input_DetachSout( p_input );
-
- /* Destroy input */
- playlist_release_current_input( p_playlist );
-
- int i_activity= var_GetInteger( p_playlist, "activity" );
- var_SetInteger( p_playlist, "activity",
- i_activity - DEFAULT_INPUT_ACTIVITY );
- goto check_input;
- }
- /* This input is dying, let it do */
- else if( p_input->b_die )
- {
- PL_DEBUG( "dying input" );
- PL_UNLOCK;
- msleep( INTF_IDLE_SLEEP );
- PL_LOCK;
- goto check_input;
- }
- /* This input has finished, ask it to die ! */
- else if( p_input->b_error || p_input->b_eof )
- {
- PL_DEBUG( "finished input" );
- input_StopThread( p_input );
- /* No need to wait here, we'll wait in the p_input->b_die case */
- goto check_input;
- }
- }
- else
- {
- /* No input. Several cases
- * - No request, running status -> start new item
- * - No request, stopped status -> collect garbage
- * - Request, running requested -> start new item
- * - Request, stopped requested -> collect garbage
- */
- int i_status = pl_priv(p_playlist)->request.b_request ?
- pl_priv(p_playlist)->request.i_status : pl_priv(p_playlist)->status.i_status;
- if( i_status != PLAYLIST_STOPPED )
- {
- msg_Dbg( p_playlist, "starting new item" );
- playlist_item_t *p_item = playlist_NextItem( p_playlist );
-
- if( p_item == NULL )
- {
- msg_Dbg( p_playlist, "nothing to play" );
- pl_priv(p_playlist)->status.i_status = PLAYLIST_STOPPED;
-
- if( b_playexit == true )
- {
- msg_Info( p_playlist, "end of playlist, exiting" );
- vlc_object_kill( p_playlist->p_libvlc );
- }
- return;
- }
- playlist_PlayItem( p_playlist, p_item );
- /* playlist_PlayItem loose input event, we need to recheck */
- goto check_input;
- }
- else
- {
- pl_priv(p_playlist)->status.i_status = PLAYLIST_STOPPED;
- }
- }
-}
-
static void VariablesInit( playlist_t *p_playlist )
{
vlc_value_t val;
/*****************************************************************************
* Local prototypes
*****************************************************************************/
-static void* RunControlThread ( vlc_object_t * );
+static void *Thread ( vlc_object_t * );
/*****************************************************************************
* Main functions for the global thread
msg_Err( p_playlist, "cannot create playlist preparser" );
/* Start the playlist thread */
- if( vlc_thread_create( p_playlist, "playlist", RunControlThread,
+ if( vlc_thread_create( p_playlist, "playlist", Thread,
VLC_THREAD_PRIORITY_LOW, false ) )
{
msg_Err( p_playlist, "cannot spawn playlist thread" );
msg_Err( p_playlist, "Deactivated" );
}
+/* */
+
+/* Input Callback */
+static int InputEvent( vlc_object_t *p_this, char const *psz_cmd,
+ vlc_value_t oldval, vlc_value_t newval, void *p_data )
+{
+ VLC_UNUSED(p_this); VLC_UNUSED(psz_cmd); VLC_UNUSED(oldval);
+ playlist_t *p_playlist = p_data;
+
+ if( newval.i_int != INPUT_EVENT_STATE &&
+ newval.i_int != INPUT_EVENT_ES )
+ return VLC_SUCCESS;
+
+ PL_LOCK;
+
+ vlc_object_signal_unlocked( p_playlist );
+
+ PL_UNLOCK;
+ return VLC_SUCCESS;
+}
+
+/* Internals */
+static void playlist_release_current_input( playlist_t * p_playlist )
+{
+ PL_ASSERT_LOCKED;
+
+ if( !pl_priv(p_playlist)->p_input ) return;
+
+ input_thread_t * p_input = pl_priv(p_playlist)->p_input;
+
+ var_DelCallback( p_input, "intf-event", InputEvent, p_playlist );
+ pl_priv(p_playlist)->p_input = NULL;
+
+ /* Release the playlist lock, because we may get stuck
+ * in vlc_object_release() for some time. */
+ PL_UNLOCK;
+ vlc_thread_join( p_input );
+ vlc_object_release( p_input );
+ PL_LOCK;
+}
+
+/* */
+static void playlist_set_current_input( playlist_t * p_playlist, input_thread_t * p_input )
+{
+ PL_ASSERT_LOCKED;
+
+ playlist_release_current_input( p_playlist );
+
+ if( p_input )
+ {
+ vlc_object_hold( p_input );
+ pl_priv(p_playlist)->p_input = p_input;
+
+ var_AddCallback( p_input, "intf-event", InputEvent, p_playlist );
+ }
+}
+
+/**
+ * Synchronise the current index of the playlist
+ * to match the index of the current item.
+ *
+ * \param p_playlist the playlist structure
+ * \param p_cur the current playlist item
+ * \return nothing
+ */
+static void ResyncCurrentIndex( playlist_t *p_playlist, playlist_item_t *p_cur )
+{
+ PL_DEBUG( "resyncing on %s", PLI_NAME( p_cur ) );
+ /* Simply resync index */
+ int i;
+ p_playlist->i_current_index = -1;
+ for( i = 0 ; i< p_playlist->current.i_size; i++ )
+ {
+ if( ARRAY_VAL( p_playlist->current, i ) == p_cur )
+ {
+ p_playlist->i_current_index = i;
+ break;
+ }
+ }
+ PL_DEBUG( "%s is at %i", PLI_NAME( p_cur ), p_playlist->i_current_index );
+}
+
+static void ResetCurrentlyPlaying( playlist_t *p_playlist, bool b_random,
+ playlist_item_t *p_cur )
+{
+ playlist_item_t *p_next = NULL;
+ stats_TimerStart( p_playlist, "Items array build",
+ STATS_TIMER_PLAYLIST_BUILD );
+ PL_DEBUG( "rebuilding array of current - root %s",
+ PLI_NAME( pl_priv(p_playlist)->status.p_node ) );
+ ARRAY_RESET( p_playlist->current );
+ p_playlist->i_current_index = -1;
+ while( 1 )
+ {
+ /** FIXME: this is *slow* */
+ p_next = playlist_GetNextLeaf( p_playlist,
+ pl_priv(p_playlist)->status.p_node,
+ p_next, true, false );
+ if( p_next )
+ {
+ if( p_next == p_cur )
+ p_playlist->i_current_index = p_playlist->current.i_size;
+ ARRAY_APPEND( p_playlist->current, p_next);
+ }
+ else break;
+ }
+ PL_DEBUG("rebuild done - %i items, index %i", p_playlist->current.i_size,
+ p_playlist->i_current_index);
+ if( b_random )
+ {
+ /* Shuffle the array */
+ srand( (unsigned int)mdate() );
+ int j;
+ for( j = p_playlist->current.i_size - 1; j > 0; j-- )
+ {
+ int i = rand() % (j+1); /* between 0 and j */
+ playlist_item_t *p_tmp;
+ /* swap the two items */
+ p_tmp = ARRAY_VAL(p_playlist->current, i);
+ ARRAY_VAL(p_playlist->current,i) = ARRAY_VAL(p_playlist->current,j);
+ ARRAY_VAL(p_playlist->current,j) = p_tmp;
+ }
+ }
+ pl_priv(p_playlist)->b_reset_currently_playing = false;
+ stats_TimerStop( p_playlist, STATS_TIMER_PLAYLIST_BUILD );
+}
+
+
+/**
+ * Start the input for an item
+ *
+ * \param p_playlist the playlist object
+ * \param p_item the item to play
+ * \return nothing
+ */
+static int PlayItem( playlist_t *p_playlist, playlist_item_t *p_item )
+{
+ input_item_t *p_input = p_item->p_input;
+ sout_instance_t **pp_sout = &pl_priv(p_playlist)->p_sout;
+ int i_activity = var_GetInteger( p_playlist, "activity" ) ;
+
+ msg_Dbg( p_playlist, "creating new input thread" );
+
+ p_input->i_nb_played++;
+ set_current_status_item( p_playlist, p_item );
+
+ pl_priv(p_playlist)->status.i_status = PLAYLIST_RUNNING;
+
+ var_SetInteger( p_playlist, "activity", i_activity +
+ DEFAULT_INPUT_ACTIVITY );
+
+ input_thread_t * p_input_thread =
+ input_CreateThreadExtended( p_playlist, p_input, NULL, *pp_sout );
+ playlist_set_current_input( p_playlist, p_input_thread );
+ vlc_object_release( p_input_thread );
+
+ *pp_sout = NULL;
+
+ char *psz_uri = input_item_GetURI( p_item->p_input );
+ if( psz_uri && ( !strncmp( psz_uri, "directory:", 10 ) ||
+ !strncmp( psz_uri, "vlc:", 4 ) ) )
+ {
+ free( psz_uri );
+ return VLC_SUCCESS;
+ }
+ free( psz_uri );
+
+ /* TODO store art policy in playlist private data */
+ if( var_GetInteger( p_playlist, "album-art" ) == ALBUM_ART_WHEN_PLAYED )
+ {
+ bool b_has_art;
+
+ char *psz_arturl, *psz_name;
+ psz_arturl = input_item_GetArtURL( p_input );
+ psz_name = input_item_GetName( p_input );
+
+ /* p_input->p_meta should not be null after a successfull CreateThread */
+ b_has_art = !EMPTY_STR( psz_arturl );
+
+ if( !b_has_art || strncmp( psz_arturl, "attachment://", 13 ) )
+ {
+ PL_DEBUG( "requesting art for %s", psz_name );
+ playlist_AskForArtEnqueue( p_playlist, p_input );
+ }
+ free( psz_arturl );
+ free( psz_name );
+ }
+
+ PL_UNLOCK;
+ var_SetInteger( p_playlist, "playlist-current", p_input->i_id );
+ PL_LOCK;
+
+ return VLC_SUCCESS;
+}
+
+/**
+ * Compute the next playlist item depending on
+ * the playlist course mode (forward, backward, random, view,...).
+ *
+ * \param p_playlist the playlist object
+ * \return nothing
+ */
+static playlist_item_t * playlist_NextItem( playlist_t *p_playlist )
+{
+ playlist_item_t *p_new = NULL;
+ int i_skip = 0, i;
+
+ bool b_loop = var_GetBool( p_playlist, "loop" );
+ bool b_random = var_GetBool( p_playlist, "random" );
+ bool b_repeat = var_GetBool( p_playlist, "repeat" );
+ bool b_playstop = var_GetBool( p_playlist, "play-and-stop" );
+
+ /* Handle quickly a few special cases */
+ /* No items to play */
+ if( p_playlist->items.i_size == 0 )
+ {
+ msg_Info( p_playlist, "playlist is empty" );
+ return NULL;
+ }
+
+ /* Repeat and play/stop */
+ if( !pl_priv(p_playlist)->request.b_request && b_repeat == true &&
+ get_current_status_item( p_playlist ) )
+ {
+ msg_Dbg( p_playlist,"repeating item" );
+ return get_current_status_item( p_playlist );
+ }
+ if( !pl_priv(p_playlist)->request.b_request && b_playstop == true )
+ {
+ msg_Dbg( p_playlist,"stopping (play and stop)" );
+ return NULL;
+ }
+
+ if( !pl_priv(p_playlist)->request.b_request &&
+ get_current_status_item( p_playlist ) )
+ {
+ playlist_item_t *p_parent = get_current_status_item( p_playlist );
+ while( p_parent )
+ {
+ if( p_parent->i_flags & PLAYLIST_SKIP_FLAG )
+ {
+ msg_Dbg( p_playlist, "blocking item, stopping") ;
+ return NULL;
+ }
+ p_parent = p_parent->p_parent;
+ }
+ }
+
+ /* Start the real work */
+ if( pl_priv(p_playlist)->request.b_request )
+ {
+ p_new = pl_priv(p_playlist)->request.p_item;
+ i_skip = pl_priv(p_playlist)->request.i_skip;
+ PL_DEBUG( "processing request item %s node %s skip %i",
+ PLI_NAME( pl_priv(p_playlist)->request.p_item ),
+ PLI_NAME( pl_priv(p_playlist)->request.p_node ), i_skip );
+
+ if( pl_priv(p_playlist)->request.p_node &&
+ pl_priv(p_playlist)->request.p_node != get_current_status_node( p_playlist ) )
+ {
+
+ set_current_status_node( p_playlist, pl_priv(p_playlist)->request.p_node );
+ pl_priv(p_playlist)->request.p_node = NULL;
+ pl_priv(p_playlist)->b_reset_currently_playing = true;
+ }
+
+ /* If we are asked for a node, go to it's first child */
+ if( i_skip == 0 && ( p_new == NULL || p_new->i_children != -1 ) )
+ {
+ i_skip++;
+ if( p_new != NULL )
+ {
+ p_new = playlist_GetNextLeaf( p_playlist, p_new, NULL, true, false );
+ for( i = 0; i < p_playlist->current.i_size; i++ )
+ {
+ if( p_new == ARRAY_VAL( p_playlist->current, i ) )
+ {
+ p_playlist->i_current_index = i;
+ i_skip = 0;
+ }
+ }
+ }
+ }
+
+ if( pl_priv(p_playlist)->b_reset_currently_playing )
+ /* A bit too bad to reset twice ... */
+ ResetCurrentlyPlaying( p_playlist, b_random, p_new );
+ else if( p_new )
+ ResyncCurrentIndex( p_playlist, p_new );
+ else
+ p_playlist->i_current_index = -1;
+
+ if( p_playlist->current.i_size && (i_skip > 0) )
+ {
+ if( p_playlist->i_current_index < -1 )
+ p_playlist->i_current_index = -1;
+ for( i = i_skip; i > 0 ; i-- )
+ {
+ p_playlist->i_current_index++;
+ if( p_playlist->i_current_index >= p_playlist->current.i_size )
+ {
+ PL_DEBUG( "looping - restarting at beginning of node" );
+ p_playlist->i_current_index = 0;
+ }
+ }
+ p_new = ARRAY_VAL( p_playlist->current,
+ p_playlist->i_current_index );
+ }
+ else if( p_playlist->current.i_size && (i_skip < 0) )
+ {
+ for( i = i_skip; i < 0 ; i++ )
+ {
+ p_playlist->i_current_index--;
+ if( p_playlist->i_current_index <= -1 )
+ {
+ PL_DEBUG( "looping - restarting at end of node" );
+ p_playlist->i_current_index = p_playlist->current.i_size-1;
+ }
+ }
+ p_new = ARRAY_VAL( p_playlist->current,
+ p_playlist->i_current_index );
+ }
+ /* Clear the request */
+ pl_priv(p_playlist)->request.b_request = false;
+ }
+ /* "Automatic" item change ( next ) */
+ else
+ {
+ PL_DEBUG( "changing item without a request (current %i/%i)",
+ p_playlist->i_current_index, p_playlist->current.i_size );
+ /* Cant go to next from current item */
+ if( get_current_status_item( p_playlist ) &&
+ get_current_status_item( p_playlist )->i_flags & PLAYLIST_SKIP_FLAG )
+ return NULL;
+
+ if( pl_priv(p_playlist)->b_reset_currently_playing )
+ ResetCurrentlyPlaying( p_playlist, b_random,
+ get_current_status_item( p_playlist ) );
+
+ p_playlist->i_current_index++;
+ assert( p_playlist->i_current_index <= p_playlist->current.i_size );
+ if( p_playlist->i_current_index == p_playlist->current.i_size )
+ {
+ if( !b_loop || p_playlist->current.i_size == 0 ) return NULL;
+ p_playlist->i_current_index = 0;
+ }
+ PL_DEBUG( "using item %i", p_playlist->i_current_index );
+ if ( p_playlist->current.i_size == 0 ) return NULL;
+
+ p_new = ARRAY_VAL( p_playlist->current, p_playlist->i_current_index );
+ /* The new item can't be autoselected */
+ if( p_new != NULL && p_new->i_flags & PLAYLIST_SKIP_FLAG )
+ return NULL;
+ }
+ return p_new;
+}
+
+
+/**
+ * Main loop
+ *
+ * Main loop for the playlist. It should be entered with the
+ * playlist lock (otherwise input event may be lost)
+ * \param p_playlist the playlist object
+ * \return nothing
+ */
+static void Loop( playlist_t *p_playlist )
+{
+ bool b_playexit = var_GetBool( p_playlist, "play-and-exit" );
+
+ PL_ASSERT_LOCKED;
+
+ if( pl_priv(p_playlist)->b_reset_currently_playing &&
+ mdate() - pl_priv(p_playlist)->last_rebuild_date > 30000 ) // 30 ms
+ {
+ ResetCurrentlyPlaying( p_playlist, var_GetBool( p_playlist, "random" ),
+ get_current_status_item( p_playlist ) );
+ pl_priv(p_playlist)->last_rebuild_date = mdate();
+ }
+
+check_input:
+ /* If there is an input, check that it doesn't need to die. */
+ if( pl_priv(p_playlist)->p_input )
+ {
+ input_thread_t *p_input = pl_priv(p_playlist)->p_input;
+
+ if( pl_priv(p_playlist)->request.b_request && !p_input->b_die )
+ {
+ PL_DEBUG( "incoming request - stopping current input" );
+ input_StopThread( p_input );
+ }
+
+ /* This input is dead. Remove it ! */
+ if( p_input->b_dead )
+ {
+ sout_instance_t **pp_sout = &pl_priv(p_playlist)->p_sout;
+
+ PL_DEBUG( "dead input" );
+
+ assert( *pp_sout == NULL );
+ if( var_CreateGetBool( p_input, "sout-keep" ) )
+ *pp_sout = input_DetachSout( p_input );
+
+ /* Destroy input */
+ playlist_release_current_input( p_playlist );
+
+ int i_activity= var_GetInteger( p_playlist, "activity" );
+ var_SetInteger( p_playlist, "activity",
+ i_activity - DEFAULT_INPUT_ACTIVITY );
+ goto check_input;
+ }
+ /* This input is dying, let it do */
+ else if( p_input->b_die )
+ {
+ PL_DEBUG( "dying input" );
+ PL_UNLOCK;
+ msleep( INTF_IDLE_SLEEP );
+ PL_LOCK;
+ goto check_input;
+ }
+ /* This input has finished, ask it to die ! */
+ else if( p_input->b_error || p_input->b_eof )
+ {
+ PL_DEBUG( "finished input" );
+ input_StopThread( p_input );
+ /* No need to wait here, we'll wait in the p_input->b_die case */
+ goto check_input;
+ }
+ }
+ else
+ {
+ /* No input. Several cases
+ * - No request, running status -> start new item
+ * - No request, stopped status -> collect garbage
+ * - Request, running requested -> start new item
+ * - Request, stopped requested -> collect garbage
+ */
+ int i_status = pl_priv(p_playlist)->request.b_request ?
+ pl_priv(p_playlist)->request.i_status : pl_priv(p_playlist)->status.i_status;
+ if( i_status != PLAYLIST_STOPPED )
+ {
+ msg_Dbg( p_playlist, "starting new item" );
+ playlist_item_t *p_item = playlist_NextItem( p_playlist );
+
+ if( p_item == NULL )
+ {
+ msg_Dbg( p_playlist, "nothing to play" );
+ pl_priv(p_playlist)->status.i_status = PLAYLIST_STOPPED;
+
+ if( b_playexit == true )
+ {
+ msg_Info( p_playlist, "end of playlist, exiting" );
+ vlc_object_kill( p_playlist->p_libvlc );
+ }
+ return;
+ }
+ PlayItem( p_playlist, p_item );
+ /* PlayItem loose input event, we need to recheck */
+ goto check_input;
+ }
+ else
+ {
+ pl_priv(p_playlist)->status.i_status = PLAYLIST_STOPPED;
+ }
+ }
+}
+
/**
* Run the main control thread itself
*/
-static void* RunControlThread ( vlc_object_t *p_this )
+static void *Thread ( vlc_object_t *p_this )
{
playlist_t *p_playlist = (playlist_t*)p_this;
vlc_object_lock( p_playlist );
while( vlc_object_alive( p_playlist ) )
{
- playlist_MainLoop( p_playlist );
+ Loop( p_playlist );
/* The playlist lock has been unlocked, so we can't tell if
* someone has killed us in the meantime. Check now. */