NSRect windowFrame = [o_window frame];
NSRect glViewFrame = [sys->glView frame];
NSSize windowMinSize = [o_window minSize];
- NSSize windowMaxSize = [o_window constrainFrameRect: windowFrame toScreen: [o_window screen]].size;
topleftbase.x = 0;
topleftbase.y = windowFrame.size.height;
if (i_height < windowMinSize.height)
i_height = windowMinSize.height;
- /* don't make the window than its screen */
- if (i_width > windowMaxSize.width)
- i_width = windowMaxSize.width;
- if (i_height > windowMaxSize.height)
- i_height = windowMaxSize.height;
-
if( i_height != glViewFrame.size.height || i_width != glViewFrame.size.width )
{
new_frame.size.width = windowFrame.size.width - glViewFrame.size.width + i_width;