"OpenGL Shading Language rendering is not supported on this machine.\n" );
mlt_events_fire(properties, "consumer-fatal-error", NULL);
}
+ else {
+ mlt_properties_set_data(properties, "qglslRenderContext", renderContext, 0, NULL, NULL);
+ }
+}
+
+static void onThreadStopped(mlt_properties owner, mlt_consumer consumer)
+{
+ mlt_properties properties = MLT_CONSUMER_PROPERTIES(consumer);
+ QGLWidget* renderContext = (QGLWidget*) mlt_properties_get_data(properties, "qglslRenderContext", NULL);
+ if (renderContext) {
+ renderContext->doneCurrent();
+ delete renderContext;
+ mlt_properties_set_data(properties, "qglslRenderContext", NULL, 0, NULL, NULL);
+ }
}
extern "C" {
mlt_properties properties = MLT_CONSUMER_PROPERTIES(consumer);
mlt_properties_set_data(properties, "glslManager", filter, 0, (mlt_destructor) mlt_filter_close, NULL);
mlt_events_listen(properties, consumer, "consumer-thread-started", (mlt_listener) onThreadStarted);
+ mlt_events_listen(properties, consumer, "consumer-thread-stopped", (mlt_listener) onThreadStopped);
return consumer;
}
mlt_consumer_close(consumer);