ui->defensive_soft_plus->setEnabled(false);
ui->defensive_soft_minus->setEnabled(false);
ui->their_pull->setEnabled(false);
- ui->our_foul->setEnabled(false);
return;
} else {
ui->stoppage->setText("Stoppage (&v)");
ui->their_goal->setEnabled(false);
ui->defensive_soft_plus->setEnabled(false);
ui->defensive_soft_minus->setEnabled(false);
- ui->our_foul->setEnabled(false);
return;
}
if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
ui->their_goal->setEnabled(false);
ui->defensive_soft_plus->setEnabled(false);
ui->defensive_soft_minus->setEnabled(false);
- ui->our_foul->setEnabled(false);
return;
}
ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
- ui->our_foul->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->their_pull->setEnabled(false);
}
</widget>
</item>
<item row="3" column="1">
- <widget class="QPushButton" name="our_foul">
+ <widget class="QPushButton" name="unused_button2">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
<property name="text">
- <string>Our foul (&o)</string>
+ <string/>
</property>
<property name="shortcut">
<string>O</string>