template<bool HasPopCnt>
Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID);
+ template<Color Us, bool HasPopCnt>
+ void init_attack_tables(const Position& pos, EvalInfo& ei);
+
template<Color Us, bool HasPopCnt>
void evaluate_pieces_of_color(const Position& pos, EvalInfo& ei);
template<bool HasPopCnt>
Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
- Bitboard b;
ScaleFactor factor[2];
assert(pos.is_ok());
ei.pi = PawnTable[threadID]->get_pawn_info(pos);
ei.value += apply_weight(ei.pi->pawns_value(), Weights[PawnStructure]);
- // Initialize king attack bitboards and king attack zones for both sides
- ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.king_square(WHITE));
- ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.king_square(BLACK));
- ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8);
- ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8);
-
- // Initialize pawn attack bitboards for both sides
- ei.attackedBy[WHITE][PAWN] = ei.pi->pawn_attacks(WHITE);
- b = ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING];
- if (b)
- ei.kingAttackersCount[WHITE] = count_1s_max_15<HasPopCnt>(b)/2;
-
- ei.attackedBy[BLACK][PAWN] = ei.pi->pawn_attacks(BLACK);
- b = ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING];
- if (b)
- ei.kingAttackersCount[BLACK] = count_1s_max_15<HasPopCnt>(b)/2;
+ // Initialize attack bitboards with pawns evaluation
+ init_attack_tables<WHITE, HasPopCnt>(pos, ei);
+ init_attack_tables<BLACK, HasPopCnt>(pos, ei);
// Evaluate pieces
evaluate_pieces_of_color<WHITE, HasPopCnt>(pos, ei);
namespace {
+ // init_king_tables() initializes king bitboards for both sides adding
+ // pawn attacks. To be done before other evaluations.
+
+ template<Color Us, bool HasPopCnt>
+ void init_attack_tables(const Position& pos, EvalInfo& ei) {
+
+ const Color Them = (Us == WHITE ? BLACK : WHITE);
+
+ Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
+ ei.kingZone[Us] = (b | (Us == WHITE ? b >> 8 : b << 8));
+ ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
+ b &= ei.attackedBy[Us][PAWN];
+ if (b)
+ ei.kingAttackersCount[Us] = count_1s_max_15<HasPopCnt>(b) / 2;
+ }
+
+
// evaluate_outposts() evaluates bishop and knight outposts squares
template<PieceType Piece, Color Us>