// ThreatBonus[attacking][attacked] contains bonus according to which
// piece type attacks which one.
const Score ThreatBonus[8][8] = {
- {},
+ {}, {},
{ S(0, 0), S(18,37), S( 0, 0), S(37,47), S(55,97), S(55,97) }, // KNIGHT
{ S(0, 0), S(18,37), S(37,47), S( 0, 0), S(55,97), S(55,97) }, // BISHOP
{ S(0, 0), S( 9,27), S(27,47), S(27,47), S( 0, 0), S(37,47) }, // ROOK
- { S(0, 0), S(27,37), S(27,37), S(27,37), S(27,37), S( 0, 0) }, // QUEEN
- {}, {}, {}
+ { S(0, 0), S(27,37), S(27,37), S(27,37), S(27,37), S( 0, 0) } // QUEEN
};
// ThreatedByPawnPenalty[] contains a penalty according to which piece