static inline void vout_SendEventZoom(vout_thread_t *vout, int num, int den)
{
+ VLC_UNUSED(vout);
+ VLC_UNUSED(num);
+ VLC_UNUSED(den);
/* FIXME deadlock problems with current vout */
#if 0
const float zoom = (float)num / (float)den;
static inline void vout_SendEventOnTop(vout_thread_t *vout, bool is_on_top)
{
+ VLC_UNUSED(vout);
+ VLC_UNUSED(is_on_top);
/* FIXME deadlock problems with current vout */
#if 0
static inline void vout_SendEventSourceAspect(vout_thread_t *vout,
unsigned num, unsigned den)
{
+ VLC_UNUSED(vout);
+ VLC_UNUSED(num);
+ VLC_UNUSED(den);
/* FIXME the value stored in "aspect-ratio" are not reduced
* creating a lot of problems here */
#if 0
unsigned left, unsigned top,
unsigned right, unsigned bottom)
{
+ VLC_UNUSED(num);
+ VLC_UNUSED(den);
+
vlc_value_t val;
/* I cannot use var_Set here, infinite loop otherwise */