#include <pqxx/pqxx>
#include "glwindow.h"
+class Tournament {
+public:
+ int id;
+ std::string name;
+};
+
+Tournament tourn;
+
/* A trigger that sets a flag whenever it's trigged. */
class FlagTrigger : pqxx::trigger {
private:
}
};
-class Tournament {
-public:
- int id;
- std::string name;
-};
-
/* A transactor that fetches the current tournament and some information about it. */
class FetchCurrentTournament : public pqxx::transactor<> {
private:
void init(pqxx::connection &conn)
{
- Tournament tourn;
conn.perform(FetchCurrentTournament(&tourn));
if (tourn.id == -1) {
void main_loop(pqxx::connection &conn)
{
+ if (tourn.id == -1) {
+ // No active tournament, sleep a second or so and exit
+ sleep(1);
+ return;
+ }
+
pqxx::work t(conn, "trx");
// fetch all songs
pqxx::result res( t.exec("SELECT * FROM songs") );
for (pqxx::result::const_iterator i = res.begin(); i != res.end(); ++i) {
- // std::fprintf(stderr, "%s\n", i["title"].c_str());
+ std::fprintf(stderr, "%s\n", i["title"].c_str());
}
t.commit();