Originally committed as revision 7873 to svn://svn.ffmpeg.org/ffmpeg/trunk
float * offset = venc->samples + channel*window_len*2 + window_len;
j = channel;
for (i = 0; i < samples; i++, j += venc->channels)
- offset[i] = audio[j] / 32768. / n * win[window_len - i - 1];
+ offset[i] = -audio[j] / 32768. / n * win[window_len - i - 1]; //FIXME find out why the sign has to be fliped
}
} else {
for (channel = 0; channel < venc->channels; channel++) {
float * offset = venc->saved + channel*window_len;
j = channel;
for (i = 0; i < samples; i++, j += venc->channels)
- offset[i] = audio[j] / 32768. / n * win[i];
+ offset[i] = -audio[j] / 32768. / n * win[i]; //FIXME find out why the sign has to be fliped
}
venc->have_saved = 1;
} else {