#include "libavutil/float_dsp.h"
-void ff_float_dsp_init_vfp (AVFloatDSPContext *fdsp);
+void ff_float_dsp_init_vfp(AVFloatDSPContext *fdsp, int cpu_flags);
void ff_float_dsp_init_neon(AVFloatDSPContext *fdsp);
#endif /* AVUTIL_ARM_FLOAT_DSP_ARM_H */
int cpu_flags = av_get_cpu_flags();
if (have_vfp(cpu_flags))
- ff_float_dsp_init_vfp(fdsp);
+ ff_float_dsp_init_vfp(fdsp, cpu_flags);
if (have_neon(cpu_flags))
ff_float_dsp_init_neon(fdsp);
}
void ff_vector_fmul_reverse_vfp(float *dst, const float *src0,
const float *src1, int len);
-av_cold void ff_float_dsp_init_vfp(AVFloatDSPContext *fdsp)
+av_cold void ff_float_dsp_init_vfp(AVFloatDSPContext *fdsp, int cpu_flags)
{
- int cpu_flags = av_get_cpu_flags();
-
if (!have_vfpv3(cpu_flags))
fdsp->vector_fmul = ff_vector_fmul_vfp;
fdsp->vector_fmul_reverse = ff_vector_fmul_reverse_vfp;