connect(backgroundColor, SIGNAL(clicked()), this, SLOT(slotChangeBackground())) ;
connect(backgroundAlpha, SIGNAL(valueChanged(qreal, bool)), this, SLOT(slotChangeBackground())) ;
- connect(fontColorButton, SIGNAL(clicked()), this, SLOT(slotUpdateText())) ;
- connect(textOutlineColor, SIGNAL(clicked()), this, SLOT(slotUpdateText())) ;
+ connect(fontColorButton, SIGNAL(changed(const QColor &)), this, SLOT(slotUpdateText())) ;
+ connect(textOutlineColor, SIGNAL(changed(const QColor &)), this, SLOT(slotUpdateText())) ;
connect(font_family, SIGNAL(currentFontChanged(const QFont &)), this, SLOT(slotUpdateText())) ;
connect(font_size, SIGNAL(valueChanged(int)), this, SLOT(slotUpdateText())) ;
connect(textOutline, SIGNAL(valueChanged(qreal, bool)), this, SLOT(slotUpdateText()));
connect(font_family, SIGNAL(editTextChanged(const QString &)), this, SLOT(slotFontText(const QString&)));
- connect(rectFColor, SIGNAL(clicked()), this, SLOT(rectChanged()));
- connect(rectBColor, SIGNAL(clicked()), this, SLOT(rectChanged()));
+ connect(rectFColor, SIGNAL(changed(const QColor &)), this, SLOT(rectChanged()));
+ connect(rectBColor, SIGNAL(changed(const QColor &)), this, SLOT(rectChanged()));
connect(rectLineWidth, SIGNAL(valueChanged(qreal, bool)), this, SLOT(rectChanged()));
/*connect(startViewportX, SIGNAL(valueChanged(int)), this, SLOT(setupViewports()));