static void Eia608RollUp( eia608_t *h )
{
+ if( h->mode == EIA608_MODE_TEXT )
+ return;
+
const int i_screen = Eia608GetWritingScreenIndex( h );
eia608_screen *screen = &h->screen[i_screen];
/* */
const int d1 = d[0] & 0x7f;
- // const int d2 = d[1] & 0x7f;
- if( d1 == 0x14 )
- h->i_channel = 1;
- else if( d1 == 0x1c )
- h->i_channel = 2;
- else if( d1 == 0x15 )
+ if( d1 >= 0x10 && d1 <= 0x1f )
+ h->i_channel = 1 + ((d1 & 0x08) != 0);
+ else if( d1 < 0x10 )
h->i_channel = 3;
- else if( d1 == 0x1d )
- h->i_channel = 4;
}
static bool Eia608ParseTextAttribute( eia608_t *h, uint8_t d2 )
{