Part 2 of the Split UCI into UCIEngine and Engine refactor.
This creates function callbacks for search to use when an update should occur.
The benching in uci.cpp for example does this to extract the total nodes
searched.
No functional change
SRCS = benchmark.cpp bitboard.cpp evaluate.cpp main.cpp \
misc.cpp movegen.cpp movepick.cpp position.cpp \
search.cpp thread.cpp timeman.cpp tt.cpp uci.cpp ucioption.cpp tune.cpp syzygy/tbprobe.cpp \
- nnue/nnue_misc.cpp nnue/features/half_ka_v2_hm.cpp nnue/network.cpp engine.cpp
+ nnue/nnue_misc.cpp nnue/features/half_ka_v2_hm.cpp nnue/network.cpp engine.cpp score.cpp
HEADERS = benchmark.h bitboard.h evaluate.h misc.h movegen.h movepick.h \
nnue/nnue_misc.h nnue/features/half_ka_v2_hm.h nnue/layers/affine_transform.h \
nnue/layers/sqr_clipped_relu.h nnue/nnue_accumulator.h nnue/nnue_architecture.h \
nnue/nnue_common.h nnue/nnue_feature_transformer.h position.h \
search.h syzygy/tbprobe.h thread.h thread_win32_osx.h timeman.h \
- tt.h tune.h types.h uci.h ucioption.h perft.h nnue/network.h engine.h
+ tt.h tune.h types.h uci.h ucioption.h perft.h nnue/network.h engine.h score.h
OBJS = $(notdir $(SRCS:.cpp=.o))
#include "engine.h"
-#include <algorithm>
-#include <cassert>
-#include <cctype>
-#include <cmath>
-#include <cstdint>
-#include <cstdlib>
#include <deque>
#include <memory>
-#include <optional>
-#include <sstream>
+#include <ostream>
+#include <string_view>
+#include <utility>
#include <vector>
-#include "benchmark.h"
#include "evaluate.h"
-#include "movegen.h"
+#include "misc.h"
#include "nnue/network.h"
#include "nnue/nnue_common.h"
#include "perft.h"
#include "search.h"
#include "syzygy/tbprobe.h"
#include "types.h"
+#include "uci.h"
#include "ucioption.h"
namespace Stockfish {
networks(NN::Networks(
NN::NetworkBig({EvalFileDefaultNameBig, "None", ""}, NN::EmbeddedNNUEType::BIG),
NN::NetworkSmall({EvalFileDefaultNameSmall, "None", ""}, NN::EmbeddedNNUEType::SMALL))) {
- Tune::init(options);
pos.set(StartFEN, false, &states->back());
}
tt.clear(options["Threads"]);
threads.clear();
- // @TODO wont work multiple instances
+ // @TODO wont work with multiple instances
Tablebases::init(options["SyzygyPath"]); // Free mapped files
}
+void Engine::set_on_update_no_moves(std::function<void(const Engine::InfoShort&)>&& f) {
+ updateContext.onUpdateNoMoves = std::move(f);
+}
+
+void Engine::set_on_update_full(std::function<void(const Engine::InfoFull&)>&& f) {
+ updateContext.onUpdateFull = std::move(f);
+}
+
+void Engine::set_on_iter(std::function<void(const Engine::InfoIter&)>&& f) {
+ updateContext.onIter = std::move(f);
+}
+
+void Engine::set_on_bestmove(std::function<void(std::string_view, std::string_view)>&& f) {
+ updateContext.onBestmove = std::move(f);
+}
+
void Engine::wait_for_search_finished() { threads.main_thread()->wait_for_search_finished(); }
void Engine::set_position(const std::string& fen, const std::vector<std::string>& moves) {
// modifiers
-void Engine::resize_threads() { threads.set({options, threads, tt, networks}); }
+void Engine::resize_threads() { threads.set({options, threads, tt, networks}, updateContext); }
void Engine::set_tt_size(size_t mb) {
wait_for_search_finished();
// network related
-void Engine::verify_networks() {
+void Engine::verify_networks() const {
networks.big.verify(options["EvalFile"]);
networks.small.verify(options["EvalFileSmall"]);
}
OptionsMap& Engine::get_options() { return options; }
-uint64_t Engine::nodes_searched() const { return threads.nodes_searched(); }
-
-void Engine::trace_eval() {
+void Engine::trace_eval() const {
StateListPtr trace_states(new std::deque<StateInfo>(1));
Position p;
p.set(pos.fen(), options["UCI_Chess960"], &trace_states->back());
#ifndef ENGINE_H_INCLUDED
#define ENGINE_H_INCLUDED
-#include "misc.h"
+#include <cstddef>
+#include <functional>
+#include <optional>
+#include <string>
+#include <string_view>
+#include <utility>
+#include <vector>
+
#include "nnue/network.h"
#include "position.h"
#include "search.h"
class Engine {
public:
+ using InfoShort = Search::InfoShort;
+ using InfoFull = Search::InfoFull;
+ using InfoIter = Search::InfoIteration;
+
Engine(std::string path = "");
~Engine() { wait_for_search_finished(); }
void set_ponderhit(bool);
void search_clear();
+ void set_on_update_no_moves(std::function<void(const InfoShort&)>&&);
+ void set_on_update_full(std::function<void(const InfoFull&)>&&);
+ void set_on_iter(std::function<void(const InfoIter&)>&&);
+ void set_on_bestmove(std::function<void(std::string_view, std::string_view)>&&);
+
// network related
- void verify_networks();
+ void verify_networks() const;
void load_networks();
void load_big_network(const std::string& file);
void load_small_network(const std::string& file);
// utility functions
- void trace_eval();
- // nodes since last search clear
- uint64_t nodes_searched() const;
+ void trace_eval() const;
OptionsMap& get_options();
private:
ThreadPool threads;
TranspositionTable tt;
Eval::NNUE::Networks networks;
+
+ Search::SearchManager::UpdateContext updateContext;
};
} // namespace Stockfish
#include "bitboard.h"
#include "misc.h"
#include "position.h"
-#include "tune.h"
#include "types.h"
#include "uci.h"
+#include "tune.h"
using namespace Stockfish;
Position::init();
UCIEngine uci(argc, argv);
+
+ Tune::init(uci.engine_options());
+
uci.loop();
return 0;
--- /dev/null
+/*
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
+
+ Stockfish is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ Stockfish is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "score.h"
+
+#include <cassert>
+#include <cmath>
+#include <cstdlib>
+
+#include "uci.h"
+
+namespace Stockfish {
+
+Score::Score(Value v, const Position& pos) {
+ assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
+
+ if (std::abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
+ {
+ score = InternalUnits{UCIEngine::to_cp(v, pos)};
+ }
+ else if (std::abs(v) <= VALUE_TB)
+ {
+ auto distance = VALUE_TB - std::abs(v);
+ score = (v > 0) ? TBWin{distance} : TBWin{-distance};
+ }
+ else
+ {
+ auto distance = VALUE_MATE - std::abs(v);
+ score = (v > 0) ? Mate{distance} : Mate{-distance};
+ }
+}
+
+}
\ No newline at end of file
--- /dev/null
+/*
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
+
+ Stockfish is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ Stockfish is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef SCORE_H_INCLUDED
+#define SCORE_H_INCLUDED
+
+#include <variant>
+#include <utility>
+
+#include "types.h"
+
+namespace Stockfish {
+
+class Position;
+
+class Score {
+ public:
+ struct Mate {
+ int plies;
+ };
+
+ struct TBWin {
+ int plies;
+ };
+
+ struct InternalUnits {
+ int value;
+ };
+
+ Score() = default;
+ Score(Value v, const Position& pos);
+
+ template<typename T>
+ bool is() const {
+ return std::holds_alternative<T>(score);
+ }
+
+ template<typename T>
+ T get() const {
+ return std::get<T>(score);
+ }
+
+ template<typename F>
+ decltype(auto) visit(F&& f) const {
+ return std::visit(std::forward<F>(f), score);
+ }
+
+ private:
+ std::variant<Mate, TBWin, InternalUnits> score;
+};
+
+}
+
+#endif // #ifndef SCORE_H_INCLUDED
#include <cstdint>
#include <cstdlib>
#include <initializer_list>
-#include <iostream>
-#include <sstream>
+#include <string>
#include <utility>
#include "evaluate.h"
if (rootMoves.empty())
{
rootMoves.emplace_back(Move::none());
- sync_cout << "info depth 0 score "
- << UCIEngine::to_score(rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW, rootPos)
- << sync_endl;
+ main_manager()->updates.onUpdateNoMoves(
+ {0, {rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW, rootPos}});
}
else
{
// Send again PV info if we have a new best thread
if (bestThread != this)
- sync_cout << main_manager()->pv(*bestThread, threads, tt, bestThread->completedDepth)
- << sync_endl;
+ main_manager()->pv(*bestThread, threads, tt, bestThread->completedDepth);
- sync_cout << "bestmove "
- << UCIEngine::move(bestThread->rootMoves[0].pv[0], rootPos.is_chess960());
+ std::string ponder;
if (bestThread->rootMoves[0].pv.size() > 1
|| bestThread->rootMoves[0].extract_ponder_from_tt(tt, rootPos))
- std::cout << " ponder "
- << UCIEngine::move(bestThread->rootMoves[0].pv[1], rootPos.is_chess960());
+ ponder = UCIEngine::move(bestThread->rootMoves[0].pv[1], rootPos.is_chess960());
- std::cout << sync_endl;
+ auto bestmove = UCIEngine::move(bestThread->rootMoves[0].pv[0], rootPos.is_chess960());
+ main_manager()->updates.onBestmove(bestmove, ponder);
}
// Main iterative deepening loop. It calls search()
// the UI) before a re-search.
if (mainThread && multiPV == 1 && (bestValue <= alpha || bestValue >= beta)
&& mainThread->tm.elapsed(threads.nodes_searched()) > 3000)
- sync_cout << main_manager()->pv(*this, threads, tt, rootDepth) << sync_endl;
+ main_manager()->pv(*this, threads, tt, rootDepth);
// In case of failing low/high increase aspiration window and
// re-search, otherwise exit the loop.
// had time to fully search other root-moves. Thus we suppress this output and
// below pick a proven score/PV for this thread (from the previous iteration).
&& !(threads.abortedSearch && rootMoves[0].uciScore <= VALUE_TB_LOSS_IN_MAX_PLY))
- sync_cout << main_manager()->pv(*this, threads, tt, rootDepth) << sync_endl;
+ main_manager()->pv(*this, threads, tt, rootDepth);
}
if (!threads.stop)
if (rootNode && is_mainthread()
&& main_manager()->tm.elapsed(threads.nodes_searched()) > 3000)
- sync_cout << "info depth " << depth << " currmove "
- << UCIEngine::move(move, pos.is_chess960()) << " currmovenumber "
- << moveCount + thisThread->pvIdx << sync_endl;
+ {
+ main_manager()->updates.onIter(
+ {depth, UCIEngine::move(move, pos.is_chess960()), moveCount + thisThread->pvIdx});
+ }
if (PvNode)
(ss + 1)->pv = nullptr;
worker.threads.stop = worker.threads.abortedSearch = true;
}
-std::string SearchManager::pv(const Search::Worker& worker,
- const ThreadPool& threads,
- const TranspositionTable& tt,
- Depth depth) const {
- std::stringstream ss;
+void SearchManager::pv(const Search::Worker& worker,
+ const ThreadPool& threads,
+ const TranspositionTable& tt,
+ Depth depth) const {
const auto nodes = threads.nodes_searched();
const auto& rootMoves = worker.rootMoves;
bool tb = worker.tbConfig.rootInTB && std::abs(v) <= VALUE_TB;
v = tb ? rootMoves[i].tbScore : v;
- if (ss.rdbuf()->in_avail()) // Not at first line
- ss << "\n";
+ std::string pv;
+ for (Move m : rootMoves[i].pv)
+ pv += UCIEngine::move(m, pos.is_chess960()) + " ";
+
+ // remove last whitespace
+ if (!pv.empty())
+ pv.pop_back();
- ss << "info"
- << " depth " << d << " seldepth " << rootMoves[i].selDepth << " multipv " << i + 1
- << " score " << UCIEngine::to_score(v, pos);
+ auto wdl = worker.options["UCI_ShowWDL"] ? UCIEngine::wdl(v, pos) : "";
+ auto bound = rootMoves[i].scoreLowerbound
+ ? "lowerbound"
+ : (rootMoves[i].scoreUpperbound ? "upperbound" : "");
- if (worker.options["UCI_ShowWDL"])
- ss << UCIEngine::wdl(v, pos);
+ InfoFull info;
+
+ info.depth = d;
+ info.selDepth = rootMoves[i].selDepth;
+ info.multiPV = i + 1;
+ info.score = {v, pos};
+ info.wdl = wdl;
if (i == pvIdx && !tb && updated) // tablebase- and previous-scores are exact
- ss << (rootMoves[i].scoreLowerbound
- ? " lowerbound"
- : (rootMoves[i].scoreUpperbound ? " upperbound" : ""));
+ info.bound = bound;
- ss << " nodes " << nodes << " nps " << nodes * 1000 / time << " hashfull " << tt.hashfull()
- << " tbhits " << tbHits << " time " << time << " pv";
+ info.timeMs = time;
+ info.nodes = nodes;
+ info.nps = nodes * 1000 / time;
+ info.tbHits = tbHits;
+ info.pv = pv;
+ info.hashfull = tt.hashfull();
- for (Move m : rootMoves[i].pv)
- ss << " " << UCIEngine::move(m, pos.is_chess960());
+ updates.onUpdateFull(info);
}
-
- return ss.str();
}
// Called in case we have no ponder move before exiting the search,
#include <cassert>
#include <cstddef>
#include <cstdint>
+#include <functional>
#include <memory>
-#include <string>
+#include <string_view>
#include <vector>
#include "misc.h"
#include "movepick.h"
#include "position.h"
+#include "score.h"
#include "syzygy/tbprobe.h"
#include "timeman.h"
#include "types.h"
tt(transpositionTable),
networks(nets) {}
-
const OptionsMap& options;
ThreadPool& threads;
TranspositionTable& tt;
virtual void check_time(Search::Worker&) = 0;
};
+struct InfoShort {
+ int depth;
+ Score score;
+};
+
+struct InfoFull: InfoShort {
+ int selDepth;
+ size_t multiPV;
+ std::string_view wdl;
+ std::string_view bound;
+ size_t timeMs;
+ size_t nodes;
+ size_t nps;
+ size_t tbHits;
+ std::string_view pv;
+ int hashfull;
+};
+
+struct InfoIteration {
+ int depth;
+ std::string_view currmove;
+ size_t currmovenumber;
+};
+
// SearchManager manages the search from the main thread. It is responsible for
// keeping track of the time, and storing data strictly related to the main thread.
class SearchManager: public ISearchManager {
public:
+ using UpdateShort = std::function<void(const InfoShort&)>;
+ using UpdateFull = std::function<void(const InfoFull&)>;
+ using UpdateIter = std::function<void(const InfoIteration&)>;
+ using UpdateBestmove = std::function<void(std::string_view, std::string_view)>;
+
+ struct UpdateContext {
+ UpdateShort onUpdateNoMoves;
+ UpdateFull onUpdateFull;
+ UpdateIter onIter;
+ UpdateBestmove onBestmove;
+ };
+
+
+ SearchManager(const UpdateContext& updateContext) :
+ updates(updateContext) {}
+
void check_time(Search::Worker& worker) override;
- std::string pv(const Search::Worker& worker,
- const ThreadPool& threads,
- const TranspositionTable& tt,
- Depth depth) const;
+ void pv(const Search::Worker& worker,
+ const ThreadPool& threads,
+ const TranspositionTable& tt,
+ Depth depth) const;
Stockfish::TimeManagement tm;
int callsCnt;
bool stopOnPonderhit;
size_t id;
+
+ const UpdateContext& updates;
};
class NullSearchManager: public ISearchManager {
// Creates/destroys threads to match the requested number.
// Created and launched threads will immediately go to sleep in idle_loop.
// Upon resizing, threads are recreated to allow for binding if necessary.
-void ThreadPool::set(Search::SharedState sharedState) {
+void ThreadPool::set(Search::SharedState sharedState,
+ const Search::SearchManager::UpdateContext& updateContext) {
if (threads.size() > 0) // destroy any existing thread(s)
{
if (requested > 0) // create new thread(s)
{
- threads.push_back(new Thread(
- sharedState, std::unique_ptr<Search::ISearchManager>(new Search::SearchManager()), 0));
-
+ auto manager = std::make_unique<Search::SearchManager>(updateContext);
+ threads.push_back(new Thread(sharedState, std::move(manager), 0));
while (threads.size() < requested)
- threads.push_back(new Thread(
- sharedState, std::unique_ptr<Search::ISearchManager>(new Search::NullSearchManager()),
- threads.size()));
+ {
+ auto null_manager = std::make_unique<Search::NullSearchManager>();
+ threads.push_back(new Thread(sharedState, std::move(null_manager), threads.size()));
+ }
+
clear();
main_thread()->wait_for_search_finished();
void start_thinking(const OptionsMap&, Position&, StateListPtr&, Search::LimitsType);
void clear();
- void set(Search::SharedState);
+ void set(Search::SharedState, const Search::SearchManager::UpdateContext&);
Search::SearchManager* main_manager();
Thread* main_thread() const { return threads.front(); }
#include "uci.h"
#include <algorithm>
-#include <cassert>
#include <cctype>
#include <cmath>
#include <cstdint>
-#include <cstdlib>
#include <deque>
#include <memory>
#include <optional>
#include <sstream>
+#include <string_view>
#include <utility>
#include <vector>
#include "engine.h"
#include "evaluate.h"
#include "movegen.h"
-#include "nnue/network.h"
-#include "nnue/nnue_common.h"
-#include "perft.h"
#include "position.h"
+#include "score.h"
#include "search.h"
#include "syzygy/tbprobe.h"
#include "types.h"
constexpr auto StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
constexpr int MaxHashMB = Is64Bit ? 33554432 : 2048;
+template<typename... Ts>
+struct overload: Ts... {
+ using Ts::operator()...;
+};
+
+template<typename... Ts>
+overload(Ts...) -> overload<Ts...>;
UCIEngine::UCIEngine(int argc, char** argv) :
engine(argv[0]),
options["EvalFileSmall"] << Option(EvalFileDefaultNameSmall,
[this](const Option& o) { engine.load_small_network(o); });
+
+ engine.set_on_iter([](const auto& i) { on_iter(i); });
+ engine.set_on_update_no_moves([](const auto& i) { on_update_no_moves(i); });
+ engine.set_on_update_full([&](const auto& i) { on_update_full(i, options["UCI_ShowWDL"]); });
+ engine.set_on_bestmove([](const auto& bm, const auto& p) { on_bestmove(bm, p); });
+
engine.load_networks();
engine.resize_threads();
engine.search_clear(); // After threads are up
void UCIEngine::bench(Position& pos, std::istream& args) {
std::string token;
uint64_t num, nodes = 0, cnt = 1;
+ uint64_t nodesSearched = 0;
+ const auto& options = engine.get_options();
+
+ engine.set_on_update_full([&](const auto& i) {
+ nodesSearched = i.nodes;
+ on_update_full(i, options["UCI_ShowWDL"]);
+ });
std::vector<std::string> list = setup_bench(pos, args);
{
go(pos, is);
engine.wait_for_search_finished();
- nodes += engine.nodes_searched();
+ nodes += nodesSearched;
+ nodesSearched = 0;
}
else
engine.trace_eval();
std::cerr << "\n==========================="
<< "\nTotal time (ms) : " << elapsed << "\nNodes searched : " << nodes
<< "\nNodes/second : " << 1000 * nodes / elapsed << std::endl;
+
+ // reset callback, to not capture a dangling reference to nodesSearched
+ engine.set_on_update_full([&](const auto& i) { on_update_full(i, options["UCI_ShowWDL"]); });
}
}
}
-std::string UCIEngine::to_score(Value v, const Position& pos) {
- assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
-
- std::stringstream ss;
-
- if (std::abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
- ss << "cp " << to_cp(v, pos);
- else if (std::abs(v) <= VALUE_TB)
- {
- const int ply = VALUE_TB - std::abs(v); // recompute ss->ply
- ss << "cp " << (v > 0 ? 20000 - ply : -20000 + ply);
- }
- else
- ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
-
- return ss.str();
+std::string UCIEngine::format_score(const Score& s) {
+ constexpr int TB_CP = 20000;
+ const auto format =
+ overload{[](Score::Mate mate) -> std::string {
+ auto m = (mate.plies > 0 ? (mate.plies + 1) : -mate.plies) / 2;
+ return std::string("mate ") + std::to_string(m);
+ },
+ [](Score::TBWin tb) -> std::string {
+ return std::string("cp ")
+ + std::to_string((tb.plies > 0 ? TB_CP - tb.plies : -TB_CP + tb.plies));
+ },
+ [](Score::InternalUnits units) -> std::string {
+ return std::string("cp ") + std::to_string(units.value);
+ }};
+
+ return s.visit(format);
}
// Turns a Value to an integer centipawn number,
return Move::none();
}
+void UCIEngine::on_update_no_moves(const Engine::InfoShort& info) {
+ sync_cout << "info depth" << info.depth << " score " << format_score(info.score) << sync_endl;
+}
+
+void UCIEngine::on_update_full(const Engine::InfoFull& info, bool showWDL) {
+ std::stringstream ss;
+
+ ss << "info";
+ ss << " depth " << info.depth //
+ << " seldepth " << info.selDepth //
+ << " multipv " << info.multiPV //
+ << " score " << format_score(info.score); //
+
+ if (showWDL)
+ ss << " wdl " << info.wdl;
+
+ if (!info.bound.empty())
+ ss << " " << info.bound;
+
+ ss << " nodes " << info.nodes //
+ << " nps " << info.nps //
+ << " hashfull " << info.hashfull //
+ << " tbhits " << info.tbHits //
+ << " time " << info.timeMs //
+ << " pv " << info.pv; //
+
+ sync_cout << ss.str() << sync_endl;
+}
+
+void UCIEngine::on_iter(const Engine::InfoIter& info) {
+ std::stringstream ss;
+
+ ss << "info";
+ ss << " depth " << info.depth //
+ << " currmove " << info.currmove //
+ << " currmovenumber " << info.currmovenumber; //
+
+ sync_cout << ss.str() << sync_endl;
+}
+
+void UCIEngine::on_bestmove(std::string_view bestmove, std::string_view ponder) {
+ sync_cout << "bestmove " << bestmove;
+ if (!ponder.empty())
+ std::cout << " ponder " << ponder;
+ std::cout << sync_endl;
+}
+
} // namespace Stockfish
#include <iostream>
#include <string>
+#include <string_view>
#include "engine.h"
#include "misc.h"
-#include "nnue/network.h"
-#include "position.h"
#include "search.h"
-#include "thread.h"
-#include "tt.h"
-#include "ucioption.h"
namespace Stockfish {
+class Position;
class Move;
+class Score;
enum Square : int;
using Value = int;
void loop();
static int to_cp(Value v, const Position& pos);
- static std::string to_score(Value v, const Position& pos);
+ static std::string format_score(const Score& s);
static std::string square(Square s);
static std::string move(Move m, bool chess960);
static std::string wdl(Value v, const Position& pos);
static Search::LimitsType parse_limits(const Position& pos, std::istream& is);
+ auto& engine_options() { return engine.get_options(); }
+
private:
Engine engine;
CommandLine cli;
void bench(Position& pos, std::istream& args);
void position(std::istringstream& is);
void setoption(std::istringstream& is);
+
+ static void on_update_no_moves(const Engine::InfoShort& info);
+ static void on_update_full(const Engine::InfoFull& info, bool showWDL);
+ static void on_iter(const Engine::InfoIter& info);
+ static void on_bestmove(std::string_view bestmove, std::string_view ponder);
};
} // namespace Stockfish