]> git.sesse.net Git - vlc/commitdiff
macosx/vout* : in GL mode, create a fullscreen window just like with QT
authorEric Petit <titer@videolan.org>
Thu, 13 May 2004 17:45:22 +0000 (17:45 +0000)
committerEric Petit <titer@videolan.org>
Thu, 13 May 2004 17:45:22 +0000 (17:45 +0000)
                instead of switching to OpenGL fullscreen mode (fixes
                unreachable mouse events with DVD menus, fixes the issues
                with people using multiple desktops, etc).
                Fillscreen is temporarily broken, I'll clean this up later.

modules/gui/macosx/vout.h
modules/gui/macosx/vout.m

index 1c79ca4dae26071c31d6f4fe40787cc01c1ac4d8..d72b11c8834fec968192647b4d9ec7b107628d16 100644 (file)
     vout_thread_t   * p_vout;
     int               i_effect;
     unsigned long     pi_textures[2];
-    int               i_curTexture;
     float             f_x;
     float             f_y;
     int               initDone;
-    int               isFullScreen;
-    NSOpenGLContext * fullScreenContext;
-    NSOpenGLContext * currentContext;
 }
 
 - (id) initWithFrame: (NSRect) frame vout: (vout_thread_t*) p_vout;
 - (void) initTextures;
 - (void) reloadTexture: (int) index;
-- (void) goFullScreen;
-- (void) exitFullScreen;
-- (void) cleanUp;
 
 @end
 
index 4aafbdbcc069e9e11b06de88f0211b37d2915f34..f40c98f502150d5134eb70ea332e111de4f80bdd 100644 (file)
@@ -431,10 +431,6 @@ static void vout_End( vout_thread_t *p_vout )
     {
         QTDestroySequence( p_vout );
     }
-    else
-    {
-        [p_vout->p_sys->o_glview cleanUp];
-    }
 
     /* Free the direct buffers we allocated */
     for( i_index = I_OUTPUTPICTURES; i_index; )
@@ -662,35 +658,10 @@ static int CoDestroyWindow( vout_thread_t *p_vout )
  *****************************************************************************/
 static int CoToggleFullscreen( vout_thread_t *p_vout )
 {
-
-    vlc_value_t val;
-    intf_thread_t * p_intf;
-
-    if( p_vout->p_sys->i_opengl )
+    if( !p_vout->p_sys->i_opengl )
     {
-        p_vout->b_fullscreen = !p_vout->b_fullscreen;
-        if( p_vout->b_fullscreen )
-        {
-            [p_vout->p_sys->o_glview goFullScreen];
-        }
-        else
-        {
-            [p_vout->p_sys->o_glview exitFullScreen];
-        }
-        /*This makes this function dependant of the presence of a macosx 
-        interface. We do not check if this interface exists, since it has 
-        already been done before.*/
-
-        p_intf = [NSApp getIntf];
-
-        val.b_bool = VLC_TRUE;
-        var_Create(p_intf,"intf-change",VLC_VAR_BOOL);
-        var_Set(p_intf, "intf-change",val);
-
-        return 0;
+        QTDestroySequence( p_vout );
     }
-    
-    QTDestroySequence( p_vout );
 
     if( CoDestroyWindow( p_vout ) )
     {
@@ -706,14 +677,26 @@ static int CoToggleFullscreen( vout_thread_t *p_vout )
         return( 1 );
     }
 
-    SetPort( p_vout->p_sys->p_qdport );
-    QTScaleMatrix( p_vout );
-
-    if( QTCreateSequence( p_vout ) )
+    if( p_vout->p_sys->i_opengl )
     {
-        msg_Err( p_vout, "unable to create sequence" );
-        return( 1 ); 
-    } 
+        [p_vout->p_sys->o_glview lockFocus];
+        [p_vout->p_sys->o_glview initTextures];
+        [p_vout->p_sys->o_glview reshape];
+        [p_vout->p_sys->o_glview drawRect:
+            [p_vout->p_sys->o_glview bounds]];
+        [p_vout->p_sys->o_glview unlockFocus];
+    }
+    else
+    {
+        SetPort( p_vout->p_sys->p_qdport );
+        QTScaleMatrix( p_vout );
+
+        if( QTCreateSequence( p_vout ) )
+        {
+            msg_Err( p_vout, "unable to create sequence" );
+            return( 1 ); 
+        } 
+    }
 
     return( 0 );
 }
@@ -1417,7 +1400,6 @@ CATCH_MOUSE_EVENTS
     {
         NSOpenGLPFAAccelerated,
         NSOpenGLPFANoRecovery,
-        NSOpenGLPFADoubleBuffer,
         NSOpenGLPFAColorSize, 24,
         NSOpenGLPFAAlphaSize, 8,
         NSOpenGLPFADepthSize, 24,
@@ -1435,10 +1417,10 @@ CATCH_MOUSE_EVENTS
     }
 
     self = [super initWithFrame:frame pixelFormat: fmt];
+    [fmt release];
 
-    currentContext = [self openGLContext];
-    [currentContext makeCurrentContext];
-    [currentContext update];
+    [[self openGLContext] makeCurrentContext];
+    [[self openGLContext] update];
 
     /* Black background */
     glClearColor( 0.0, 0.0, 0.0, 0.0 );
@@ -1485,7 +1467,6 @@ CATCH_MOUSE_EVENTS
     pi_textures[0] = 0;
     pi_textures[1] = 0;
     initDone       = 0;
-    isFullScreen   = 0;
 
     return self;
 }
@@ -1497,7 +1478,7 @@ CATCH_MOUSE_EVENTS
         return;
     }
     
-    [currentContext makeCurrentContext];
+    [[self openGLContext] makeCurrentContext];
 
     NSRect bounds = [self bounds];
     glViewport( 0, 0, (GLint) bounds.size.width,
@@ -1527,31 +1508,31 @@ CATCH_MOUSE_EVENTS
 - (void) initTextures
 {
     int i;
-    [currentContext makeCurrentContext];
+    [[self openGLContext] makeCurrentContext];
 
     /* Free previous texture if any */
     if( initDone )
     {
         glDeleteTextures( 2, pi_textures );
     }
-    
-    /* Create textures */
-    glGenTextures( 2, pi_textures );
 
     glEnable( GL_TEXTURE_RECTANGLE_EXT );
     glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
 
+    glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+    glPixelStorei( GL_UNPACK_ROW_LENGTH, p_vout->output.i_width );
+
+    /* Tell the driver not to make a copy of the texture but to use
+       our buffer */
+    glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
+
+    /* Create textures */
+    glGenTextures( 2, pi_textures );
+
     for( i = 0; i < 2; i++ )
     {
         glBindTexture( GL_TEXTURE_RECTANGLE_EXT, pi_textures[i] );
-
-        /* Use VRAM texturing */
-        glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
-                GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE );
-
-        /* Tell the driver not to make a copy of the texture but to use
-           our buffer */
-        glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
+        glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
 
         /* Linear interpolation */
         glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
@@ -1559,20 +1540,23 @@ CATCH_MOUSE_EVENTS
         glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
                 GL_TEXTURE_MAG_FILTER, GL_LINEAR );
 
-        /* I have no idea what this exactly does, but it seems to be
-           necessary for scaling */
-        glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
-                GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+        /* Use VRAM texturing */
         glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
-                GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-        glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
+                GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE );
 
-        glTexImage2D( GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA,
+        glTexImage2D( GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGB8,
                 p_vout->output.i_width, p_vout->output.i_height, 0,
                 GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE,
                 p_vout->p_sys->p_data[i] );
     }
 
+    /* Swap buffers only during the vertical retrace of the monitor.
+       http://developer.apple.com/documentation/GraphicsImaging/
+       Conceptual/OpenGL/chap5/chapter_5_section_44.html */
+    long params[] = { 1 };
+    CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval,
+                     params );
+
     initDone = 1;
 }
 
@@ -1583,9 +1567,10 @@ CATCH_MOUSE_EVENTS
         return;
     }
     
-    [currentContext makeCurrentContext];
+    [[self openGLContext] makeCurrentContext];
 
     glBindTexture( GL_TEXTURE_RECTANGLE_EXT, pi_textures[index] );
+    glPixelStorei( GL_UNPACK_ROW_LENGTH, p_vout->output.i_width );
 
     /* glTexSubImage2D is faster than glTexImage2D
        http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/
@@ -1596,116 +1581,6 @@ CATCH_MOUSE_EVENTS
             p_vout->p_sys->p_data[index] );
 }
 
-- (void)goFullScreen
-{
-    /* Create the new pixel format */
-    NSOpenGLPixelFormatAttribute attribs[] =
-    {
-        NSOpenGLPFAAccelerated,
-        NSOpenGLPFANoRecovery,
-        NSOpenGLPFADoubleBuffer,
-        NSOpenGLPFAColorSize, 24,
-        NSOpenGLPFAAlphaSize, 8,
-        NSOpenGLPFADepthSize, 24,
-        NSOpenGLPFAFullScreen,
-        NSOpenGLPFAScreenMask,
-        /* TODO multi monitor support */
-        CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ),
-        0
-    };
-    NSOpenGLPixelFormat * fmt = [[NSOpenGLPixelFormat alloc]
-        initWithAttributes: attribs];
-    if( !fmt )
-    {
-        msg_Warn( p_vout, "Cannot create NSOpenGLPixelFormat" );
-        return;
-    }
-
-    /* Create the new OpenGL context */
-    /* TODO have the shared context working so we don't have to
-       re-init textures */
-    fullScreenContext = [[NSOpenGLContext alloc]
-        initWithFormat: fmt shareContext: nil];
-    if( !fullScreenContext )
-    {
-        msg_Warn( p_vout, "Failed to create new NSOpenGLContext" );
-        return;
-    }
-    currentContext = fullScreenContext;
-
-    /* Capture display, switch to fullscreen */
-    /* XXX we should capture only the display the user wants the
-       picture on */
-    if( CGCaptureAllDisplays() != CGDisplayNoErr )
-    {
-        msg_Warn( p_vout, "CGCaptureAllDisplays() failed" );
-        return;
-    }
-    [fullScreenContext setFullScreen];
-    [fullScreenContext makeCurrentContext];
-
-    /* Ratio */
-    unsigned width    = CGDisplayPixelsWide( kCGDirectMainDisplay );
-    unsigned height   = CGDisplayPixelsHigh( kCGDirectMainDisplay );
-    int      stretch  = config_GetInt( p_vout, "macosx-stretch" );
-    int      fill     = config_GetInt( p_vout, "macosx-fill" );
-    int      bigRatio = ( height * p_vout->output.i_aspect <
-                          width * VOUT_ASPECT_FACTOR );
-    if( stretch )
-    {
-        f_x = 1.0;
-        f_y = 1.0;
-    }
-    else if( ( bigRatio && !fill ) || ( !bigRatio && fill ) )
-    {
-        f_x = (float) height * p_vout->output.i_aspect /
-                  width / VOUT_ASPECT_FACTOR;
-        f_y = 1.0;
-    }
-    else
-    {
-        f_x = 1.0;
-        f_y = (float) width * VOUT_ASPECT_FACTOR /
-                  p_vout->output.i_aspect / height;
-    }
-
-    /* Update viewport, re-init textures */
-    glViewport( 0, 0, width, height );
-    [self initTextures];
-
-    /* Redraw the last picture */
-    [self setNeedsDisplay: YES];
-
-    isFullScreen = 1;
-}
-
-- (void)exitFullScreen
-{
-    /* Free current OpenGL context */
-    [NSOpenGLContext clearCurrentContext];
-    [fullScreenContext clearDrawable];
-    [fullScreenContext release];
-    CGReleaseAllDisplays();
-
-    currentContext = [self openGLContext];
-    [self initTextures];
-    [self reshape];
-
-    /* Redraw the last picture */
-    [self setNeedsDisplay: YES];
-
-    isFullScreen = 0;
-}
-
-- (void) cleanUp
-{
-    if( isFullScreen )
-    {
-        [self exitFullScreen];
-    }
-    initDone = 0;
-}
-
 - (void) drawQuad
 {
     glBegin( GL_QUADS );
@@ -1798,21 +1673,14 @@ CATCH_MOUSE_EVENTS
 
 - (void) drawRect: (NSRect) rect
 {
-    [currentContext makeCurrentContext];
+    [[self openGLContext] makeCurrentContext];
 
-    /* Swap buffers only during the vertical retrace of the monitor.
-       http://developer.apple.com/documentation/GraphicsImaging/
-       Conceptual/OpenGL/chap5/chapter_5_section_44.html */
-    long params[] = { 1 };
-    CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval,
-                     params );
-    
     /* Black background */
     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 
     if( !initDone )
     {
-        [currentContext flushBuffer];
+        glFlush();
         return;
     }
 
@@ -1830,8 +1698,8 @@ CATCH_MOUSE_EVENTS
         [self drawQuad];
     }
 
-    /* Wait for the job to be done */
-    [currentContext flushBuffer];
+    /* Draw */
+    glFlush();
 }
 
 CATCH_MOUSE_EVENTS
@@ -1846,12 +1714,7 @@ CATCH_MOUSE_EVENTS
     ml = [self convertPoint: [o_event locationInWindow] fromView: nil];
     b_inside = [self mouse: ml inRect: s_rect];
 
-    if( isFullScreen )
-    {
-        /* TODO */
-        /* Grmbl, mouseDown events aren't sent in fullscreen mode */
-    }
-    else if( b_inside )
+    if( b_inside )
     {
         vlc_value_t val;
         int i_width, i_height, i_x, i_y;
@@ -1923,7 +1786,7 @@ CATCH_MOUSE_EVENTS
         }
     } 
 
-    if( p_vout->b_fullscreen && !p_vout->p_sys->i_opengl )
+    if( p_vout->b_fullscreen )
     {
         NSRect screen_rect = [o_screen frame];
         screen_rect.origin.x = screen_rect.origin.y = 0;
@@ -1949,12 +1812,9 @@ CATCH_MOUSE_EVENTS
                                    NSClosableWindowMask |
                                    NSResizableWindowMask;
         
-        if( !p_vout->p_sys->i_opengl )
-        {
-            if ( p_vout->p_sys->p_fullscreen_state != NULL )
-                EndFullScreen ( p_vout->p_sys->p_fullscreen_state, NULL );
-            p_vout->p_sys->p_fullscreen_state = NULL;
-        }
+        if ( p_vout->p_sys->p_fullscreen_state != NULL )
+            EndFullScreen ( p_vout->p_sys->p_fullscreen_state, NULL );
+        p_vout->p_sys->p_fullscreen_state = NULL;
 
         [p_vout->p_sys->o_window 
             initWithContentRect: p_vout->p_sys->s_rect