check_error();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
check_error();
+
+ size_t field_y_start = y_offset + video_format.width * field_start_line;
+ size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
+
if (global_flags.flush_pbos) {
- glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
+ glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
+ check_error();
+ glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
check_error();
}
glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t)));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
check_error();
glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + video_format.width * field_start_line));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
check_error();
glBindTexture(GL_TEXTURE_2D, 0);
check_error();