#include <cassert>
+#include "bitboard.h"
#include "movepick.h"
namespace Stockfish {
&& pos.see_ge(ttm, threshold));
}
-//squares threatened by pawn attacks
-template <Color Us>
-Bitboard threatsByPawn (const Position& pos)
-{
- return pawn_attacks_bb<Us>(pos.pieces(Us, PAWN));
-}
-
-//squares threatened by minor attacks
-template <Color Us>
-Bitboard threatsByMinor (const Position& pos)
-{
- Bitboard our = pos.pieces(Us, KNIGHT, BISHOP);
- Bitboard threats = 0;
- while (our)
- {
- Square s = pop_lsb(our);
- if (type_of(pos.piece_on(s)) == KNIGHT)
- threats |= attacks_bb<KNIGHT>(s, pos.pieces());
- else
- threats |= attacks_bb<BISHOP>(s, pos.pieces());
- }
- return threats;
-}
-
-//squares threatened by rook attacks
-template <Color Us>
-Bitboard threatsByRook (const Position& pos)
-{
- Bitboard our = pos.pieces(Us, ROOK);
- Bitboard threats = 0;
- while (our)
- {
- Square s = pop_lsb(our);
- threats |= attacks_bb<ROOK>(s, pos.pieces());
- }
- return threats;
-}
-
/// MovePicker::score() assigns a numerical value to each move in a list, used
/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
/// captures with a good history. Quiets moves are ordered using the histories.
Bitboard threatened, threatenedByPawn, threatenedByMinor, threatenedByRook;
if constexpr (Type == QUIETS)
{
+ Color us = pos.side_to_move();
// squares threatened by pawns
- threatenedByPawn = pos.side_to_move() == WHITE ? threatsByPawn<BLACK>(pos) : threatsByPawn<WHITE>(pos);
+ threatenedByPawn = pos.attacks_by<PAWN>(~us);
// squares threatened by minors or pawns
- threatenedByMinor = pos.side_to_move() == WHITE ? threatsByMinor<BLACK>(pos) : threatsByMinor<WHITE>(pos);
- threatenedByMinor |= threatenedByPawn;
+ threatenedByMinor = pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatenedByPawn;
// squares threatened by rooks, minors or pawns
- threatenedByRook = pos.side_to_move() == WHITE ? threatsByRook<BLACK>(pos) : threatsByRook<WHITE>(pos);
- threatenedByRook |= threatenedByMinor;
+ threatenedByRook = pos.attacks_by<ROOK>(~us) | threatenedByMinor;
// pieces threatened by pieces of lesser material value
- threatened = pos.side_to_move() == WHITE ? ((pos.pieces(WHITE, QUEEN) & threatenedByRook) |
- (pos.pieces(WHITE, ROOK) & threatenedByMinor) |
- (pos.pieces(WHITE, KNIGHT, BISHOP) & threatenedByPawn))
- : ((pos.pieces(BLACK, QUEEN) & threatenedByRook) |
- (pos.pieces(BLACK, ROOK) & threatenedByMinor) |
- (pos.pieces(BLACK, KNIGHT, BISHOP) & threatenedByPawn));
+ threatened = (pos.pieces(us, QUEEN) & threatenedByRook)
+ | (pos.pieces(us, ROOK) & threatenedByMinor)
+ | (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
}
else
{
- // Silence unused variable warning
+ // Silence unused variable warnings
(void) threatened;
(void) threatenedByPawn;
(void) threatenedByMinor;
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
+ (threatened & from_sq(m) ?
- (type_of(pos.piece_on(from_sq(m))) == QUEEN && !(to_sq(m) & threatenedByRook) ? 50000
- : type_of(pos.piece_on(from_sq(m))) == ROOK && !(to_sq(m) & threatenedByMinor) ? 25000
- : !(to_sq(m) & threatenedByPawn) ? 15000
- : 0)
- : 0);
+ (type_of(pos.moved_piece(m)) == QUEEN && !(to_sq(m) & threatenedByRook) ? 50000
+ : type_of(pos.moved_piece(m)) == ROOK && !(to_sq(m) & threatenedByMinor) ? 25000
+ : !(to_sq(m) & threatenedByPawn) ? 15000
+ : 0)
+ : 0);
else // Type == EVASIONS
{
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
+ template<PieceType Pt> Bitboard attacks_by(Color c) const;
// Properties of moves
bool legal(Move m) const;
bool pseudo_legal(const Move m) const;
bool capture(Move m) const;
- bool capture_or_promotion(Move m) const;
bool gives_check(Move m) const;
Piece moved_piece(Move m) const;
Piece captured_piece() const;
return attackers_to(s, pieces());
}
+template<PieceType Pt>
+inline Bitboard Position::attacks_by(Color c) const {
+
+ if constexpr (Pt == PAWN)
+ return c == WHITE ? pawn_attacks_bb<WHITE>(pieces(WHITE, PAWN))
+ : pawn_attacks_bb<BLACK>(pieces(BLACK, PAWN));
+ else
+ {
+ Bitboard threats = 0;
+ Bitboard attackers = pieces(c, Pt);
+ while (attackers)
+ threats |= attacks_bb<Pt>(pop_lsb(attackers), pieces());
+ return threats;
+ }
+}
+
inline Bitboard Position::checkers() const {
return st->checkersBB;
}