local input0 = scene:add_input()
input0:display(0)
local input0_scaled = scene:add_optional_effect(ResampleEffect.new()) -- Implicitly uses input0.
- scene_or_input.resample_effect:set_int("width", 1280) -- Could also be set in get_scene().
- scene_or_input.resample_effect:set_int("height", 720)
+ input0_scaled:set_int("width", 1280) -- Could also be set in get_scene().
+ input0_scaled:set_int("height", 720)
input0_scaled:enable() -- Enable or disable as needed.
local input1 = scene:add_input()
local input0 = scene:add_input()
input0:display(0)
local input0_scaled = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()}) -- Implicitly uses input0.
- scene_or_input.resample_effect:set_int("width", 1280) -- Just like before.
- scene_or_input.resample_effect:set_int("height", 720)
+ input0_scaled:set_int("width", 1280) -- Just like before.
+ input0_scaled:set_int("height", 720)
-- Pick one in get_scene() like this:
input0_scaled:choose(ResizeEffect)