}
}
+ if (q->low_power) {
#if QSV_HAVE_VDENC
- q->param.mfx.LowPower = q->low_power ? MFX_CODINGOPTION_ON : MFX_CODINGOPTION_OFF;
+ q->param.mfx.LowPower = MFX_CODINGOPTION_ON;
+#else
+ av_log(avctx, AV_LOG_WARNING, "The low_power option is "
+ "not supported with this MSDK version.\n");
+ q->low_power = 0;
+ q->param.mfx.LowPower = MFX_CODINGOPTION_OFF;
#endif
+ } else
+ q->param.mfx.LowPower = MFX_CODINGOPTION_OFF;
+
q->param.mfx.CodecProfile = q->profile;
q->param.mfx.TargetUsage = avctx->compression_level;
q->param.mfx.GopPicSize = FFMAX(0, avctx->gop_size);
{ "adaptive_b", "Adaptive B-frame placement", OFFSET(qsv.adaptive_b), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE }, \
{ "b_strategy", "Strategy to choose between I/P/B-frames", OFFSET(qsv.b_strategy), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE }, \
{ "forced_idr", "Forcing I frames as IDR frames", OFFSET(qsv.forced_idr), AV_OPT_TYPE_BOOL,{ .i64 = 0 }, 0, 1, VE }, \
+{ "low_power", "enable low power mode(experimental: many limitations by mfx version, BRC modes, etc.)", OFFSET(qsv.low_power), AV_OPT_TYPE_BOOL, { .i64 = 0}, 0, 1, VE},\
typedef int SetEncodeCtrlCB (AVCodecContext *avctx,
const AVFrame *frame, mfxEncodeCtrl* enc_ctrl);
{ "auto" , NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_MF_AUTO }, INT_MIN, INT_MAX, VE, "mfmode" },
#endif
-#if QSV_HAVE_VDENC
- { "low_power", "enable low power mode(experimental: many limitations by mfx version, BRC modes, etc.)", OFFSET(qsv.low_power), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE},
-#endif
-
{ "repeat_pps", "repeat pps for every frame", OFFSET(qsv.repeat_pps), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ NULL },