{ NULL }
};
-static const AVClass adpcm_encoder_class = {
- .class_name = "ADPCM Encoder",
- .item_name = av_default_item_name,
- .option = options,
- .version = LIBAVUTIL_VERSION_INT,
-};
-
#define ADPCM_ENCODER(id_, name_, sample_fmts_, capabilities_, long_name_) \
+static const AVClass name_ ## _encoder_class = { \
+ .class_name = #name_, \
+ .item_name = av_default_item_name, \
+ .option = options, \
+ .version = LIBAVUTIL_VERSION_INT, \
+}; \
+ \
AVCodec ff_ ## name_ ## _encoder = { \
.name = #name_, \
.long_name = NULL_IF_CONFIG_SMALL(long_name_), \
.sample_fmts = sample_fmts_, \
.capabilities = capabilities_, \
.caps_internal = FF_CODEC_CAP_INIT_CLEANUP | FF_CODEC_CAP_INIT_THREADSAFE, \
- .priv_class = &adpcm_encoder_class, \
+ .priv_class = &name_ ## _encoder_class, \
}
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games");