/* Write down initial values */
void Equalizer::updateUIFromCore()
{
- char *psz_af, *psz_bands;
+ char *psz_af;//, *psz_bands; Don't use it ?
float f_preamp;
int i_preset;
psz_af = var_GetNonEmptyString( p_aout, "audio-filter" );
if( var_GetBool( p_aout, "equalizer-2pass" ) )
ui.eq2PassCheck->setChecked( true );
- psz_bands = var_GetNonEmptyString( p_aout, "equalizer-bands" );
+// psz_bands = var_GetNonEmptyString( p_aout, "equalizer-bands" );
f_preamp = var_GetFloat( p_aout, "equalizer-preamp" );
i_preset = presetsComboBox->findData( QVariant(
var_GetString( p_aout, "equalizer-preset" ) ) );
psz_af = config_GetPsz( p_intf, "audio-filter" );
if( config_GetInt( p_intf, "equalizer-2pass" ) )
ui.eq2PassCheck->setChecked( true );
- psz_bands = config_GetPsz( p_intf, "equalizer-bands" );
+// psz_bands = config_GetPsz( p_intf, "equalizer-bands" );
f_preamp = config_GetFloat( p_intf, "equalizer-preamp" );
i_preset = presetsComboBox->findData( QVariant(
config_GetPsz( p_intf, "equalizer-preset" ) ) );