return 1;
}
+static int vlclua_var_inherit( lua_State *L )
+{
+ vlc_value_t val;
+ vlc_object_t *p_obj;
+ if( lua_type( L, 1 ) == LUA_TNIL )
+ p_obj = vlclua_get_this( L );
+ else
+ {
+ vlc_object_t **pp_obj = luaL_checkudata( L, 1, "vlc_object" );
+ p_obj = *pp_obj;
+ }
+ const char *psz_var = luaL_checkstring( L, 2 );
+
+ int i_type = config_GetType( p_obj, psz_var );
+ if( var_Inherit( p_obj, psz_var, i_type, &val ) != VLC_SUCCESS )
+ return 0;
+
+ lua_pop( L, 2 );
+ return vlclua_pushvalue( L, i_type, val, true );
+}
+
static int vlclua_var_get( lua_State *L )
{
vlc_value_t val;
*
*****************************************************************************/
static const luaL_Reg vlclua_var_reg[] = {
+ { "inherit", vlclua_var_inherit },
{ "get", vlclua_var_get },
{ "get_list", vlclua_var_get_list },
{ "set", vlclua_var_set },
Variables
---------
+var.inherit( object, name ): Find the variable "name"'s value inherited by
+ the object. If object is unset, the current module's object will be used.
var.get( object, name ): Get the object's variable "name"'s value.
var.get_list( object, name ): Get the object's variable "name"'s value list.
1st return value is the value list, 2nd return value is the text list.