<comment><![CDATA[Determines how the effect tries to adapt to background changes. <br/>
If the background does not change, then try to use 0 (requires the first frame to represent background only, without your light sources).]]></comment>
</parameter>
- <parameter type="constant" name="lightOpacity" default="40" min="0" max="100" factor="100">
+ <parameter type="constant" name="lightOpacity" default="60" min="0" max="100" factor="100">
<name>Opacity</name>
<comment><![CDATA[Basic opacity for a light source.<br/>
For slowly moving light source try to use a lower opacity value to obtain smoother results.]]></comment>
</parameter>
+ <parameter type="constant" name="opacitySmoothing" default="30" min="1" max="100" factor="10">
+ <name>Smoothing</name>
+ <comment><![CDATA[Smoothing of the light map according to the light source. <br/>
+ A value of 1 results in absolutely smooth transitions from background to light source, but might result in too weak lights. The maximum value gives sharper edges and stronger lights.]]></comment>
+ </parameter>
<parameter type="constant" name="backgroundWeight" default="0" min="0" max="100" factor="100">
<name>Background Weight</name>
<comment>Strength of the (calculated) background image. Setting it to 100 paints the light mask directly over the background, without any person in the image if the video starts with a «clean» background image.</comment>
<comment><![CDATA[Similar to the brightness threshold, but for the brightness difference (<code>max(dR, dG, dB)</code>) <em>relative to the calculated background.</em><br/>
Increasing this threshold makes it harder for light sources to be accepted on bright backgrounds, but decreases the danger of noise counting as light source.]]></comment>
</parameter>
- <parameter type="constant" name="dim" default="0" min="0" max="100" factor="100">
+ <parameter type="constant" name="thresholdDiffSum" default="0" min="0" max="765" factor="1">
+ <name>Difference Sum Threshold</name>
+ <comment><![CDATA[Threshold for the differences summed up (<code>dR + dG + dB</code>).<br/>
+ Raising this value might, in some cases, avoid that some light objects lit by the light source are added to the light mask.]]></comment>
+ </parameter>
+ <parameter type="constant" name="dim" default="0" min="0" max="255" factor="255">
<name>Dimming</name>
<comment>Dims the light mask. Lights will leave a fainting trail if it is set to a value > 0.</comment>
</parameter>
<parameter type="simplekeyframe" name="rOffset" default="0" min="-1024" max="1024" factor="256">
<name>Offset Red</name>
- <comment>Changing the offset lifts (or lowers) the brightness of each pixel by the makes the given value.</comment>
+ <comment>Changing the offset lifts (or lowers) the brightness of each pixel by the given value.</comment>
</parameter>
<parameter type="simplekeyframe" name="gOffset" default="0" min="-1024" max="1024" factor="256">
<name>Offset Green</name>